Searched refs:srcAtt (Results 1 – 1 of 1) sorted by relevance
177 struct gl_renderbuffer_attachment *srcAtt = in st_BlitFramebuffer() local183 if (srcAtt->Type == GL_TEXTURE) { in st_BlitFramebuffer()188 st_finalize_texture(ctx, st->pipe, srcAtt->Texture, srcAtt->CubeMapFace); in st_BlitFramebuffer()190 struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture); in st_BlitFramebuffer()197 blit.src.level = srcAtt->TextureLevel; in st_BlitFramebuffer()198 blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace; in st_BlitFramebuffer()