Searched refs:src_depth_f (Results 1 – 1 of 1) sorted by relevance
1162 GLfloat src_depth_f = 0.0f; in verifyTexture() local1167 src_depth_f = ((GLfloat)src_depth_i) / ((GLfloat)0xffffff); in verifyTexture()1169 if (de::abs(src_depth_f - dst_depth) > 0.0001f) in verifyTexture()1172 << "], got: " << dst_depth << " expected: " << src_depth_f in verifyTexture()