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Searched refs:stage_flags (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/vulkan/wsi/
Dwsi_common.c714 VkPipelineStageFlags *stage_flags = NULL; in wsi_common_queue_present() local
723 stage_flags = vk_alloc(&swapchain->alloc, in wsi_common_queue_present()
728 if (!stage_flags) { in wsi_common_queue_present()
733 stage_flags[s] = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; in wsi_common_queue_present()
735 submit_info.pWaitDstStageMask = stage_flags; in wsi_common_queue_present()
749 vk_free(&swapchain->alloc, stage_flags); in wsi_common_queue_present()
/third_party/mesa3d/src/amd/compiler/tests/
Dglsl_scraper.py83 stage_flags = ['-S', stage]
90 args = [glslang, '-H'] + extra_args + stage_flags
Dhelpers.cpp456 void PipelineBuilder::add_desc_binding(VkShaderStageFlags stage_flags, uint32_t layout, in add_desc_binding() argument
460 desc_bindings[layout][num_desc_bindings[layout]++] = {binding, type, count, stage_flags, NULL}; in add_desc_binding()
849 void PipelineBuilder::print_ir(VkShaderStageFlagBits stage_flags, const char *name, bool remove_enc… in print_ir() argument
853 print_pipeline_ir(device, pipeline, stage_flags, name, remove_encoding); in print_ir()
Dhelpers.h141 void add_desc_binding(VkShaderStageFlags stage_flags, uint32_t layout,
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_descriptors_lazy.c167 VkShaderStageFlagBits stage_flags = zink_shader_stage(stage); in zink_descriptor_program_init_lazy() local
183 binding->stageFlags = stage_flags; in zink_descriptor_program_init_lazy()