Searched refs:stencilStates (Results 1 – 11 of 11) sorted by relevance
329 state.fragOps.stencilStates[0].func = rr::TESTFUNC_LEQUAL; in toReferenceRenderState()330 state.fragOps.stencilStates[0].sFail = rr::STENCILOP_KEEP; in toReferenceRenderState()331 state.fragOps.stencilStates[0].dpFail = rr::STENCILOP_INCR; in toReferenceRenderState()332 state.fragOps.stencilStates[0].dpPass = rr::STENCILOP_INCR; in toReferenceRenderState()333 state.fragOps.stencilStates[0].ref = drawOp.stencilRef; in toReferenceRenderState()334 state.fragOps.stencilStates[1] = state.fragOps.stencilStates[0]; in toReferenceRenderState()
790 state.fragOps.stencilStates[rr::FACETYPE_BACK].func = rr::TESTFUNC_ALWAYS; in runCase()791 state.fragOps.stencilStates[rr::FACETYPE_BACK].dpPass = rr::STENCILOP_INCR; in runCase()792 …state.fragOps.stencilStates[rr::FACETYPE_FRONT] = state.fragOps.stencilStates[rr::FACETYPE_BACK]; in runCase()
245 StencilState stencilStates[2]; //!< Indexed with FACETYPE_FRONT and FACETYPE_BACK. member
1072 noStencilDepthWriteState.stencilStates[facetype].sFail = STENCILOP_KEEP; in writeFragmentPackets()1073 noStencilDepthWriteState.stencilStates[facetype].dpFail = STENCILOP_KEEP; in writeFragmentPackets()1074 noStencilDepthWriteState.stencilStates[facetype].dpPass = STENCILOP_KEEP; in writeFragmentPackets()
831 const StencilState& stencilState = state.stencilStates[fragmentFacing]; in render()
117 translateStencilState(src.stencil[rr::FACETYPE_BACK], dst.stencilStates[rr::FACETYPE_BACK]); in translateState()118 translateStencilState(src.stencil[rr::FACETYPE_FRONT], dst.stencilStates[rr::FACETYPE_FRONT]); in translateState()
409 …translateStencilState(src.params.stencil[rr::FACETYPE_BACK], dst.state.stencilStates[rr::FACETYPE_… in translateCommand()410 …translateStencilState(src.params.stencil[rr::FACETYPE_FRONT], dst.state.stencilStates[rr::FACETYPE… in translateCommand()
767 rr::StencilState& refStencilFront = renderState.fragOps.stencilStates[rr::FACETYPE_FRONT]; in verifyImage()768 rr::StencilState& refStencilBack = renderState.fragOps.stencilStates[rr::FACETYPE_BACK]; in verifyImage()
4350 state.fragOps.stencilStates[faceType].compMask = m_stencil[faceType].opMask; in drawWithReference()4351 state.fragOps.stencilStates[faceType].writeMask = m_stencil[faceType].writeMask; in drawWithReference()4352 state.fragOps.stencilStates[faceType].ref = m_stencil[faceType].ref; in drawWithReference()4353 …state.fragOps.stencilStates[faceType].func = sglr::rr_util::mapGLTestFunc(m_stencil[faceType].fun… in drawWithReference()4354 …state.fragOps.stencilStates[faceType].sFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()4355 …state.fragOps.stencilStates[faceType].dpFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()4356 …state.fragOps.stencilStates[faceType].dpPass = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()