Searched refs:stored_data_ptr (Results 1 – 1 of 1) sorted by relevance
257 const glw::GLint* stored_data_ptr = (const glw::GLint*)gl.mapBufferRange( in iterate() local268 if (constant_values[id] != stored_data_ptr[id]) in iterate()271 << " in a shader: " << stored_data_ptr[id] in iterate()