Searched refs:streetTexture (Results 1 – 2 of 2) sorted by relevance
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/ |
D | MockNavi.cpp | 85 TextureLoader* streetTexture = new TextureLoader; in generateCity() local 86 …bool streetTextureLoaded = streetTexture->loadBMP((texturePath + std::string("/street.bmp")).c_str… in generateCity() 124 … obj = new Street(streetPosition, streetSize, streetColor, pShaderTexture, streetTexture); in generateCity() 139 … obj = new Street(streetPosition, streetSize, streetColor, pShaderTexture, streetTexture); in generateCity()
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D | Street.cpp | 65 …ition, vec3f size, vec4f color, ShaderTexture* shader, TextureLoader* streetTexture, float numRepe… in Street() argument 69 texture = streetTexture; in Street()
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