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Searched refs:structTypes (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fProgramInterfaceDefinition.cpp444 std::set<const glu::StructType*> structTypes; in ~Program() local
449 collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.variables[varNdx].varType); in ~Program()
453 …collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks[interfaceNdx].… in ~Program()
456 …for (std::set<const glu::StructType*>::iterator it = structTypes.begin(); it != structTypes.end();… in ~Program()
Des31fUniformLocationTests.hpp55 StructList structTypes; member in deqp::gles31::Functional::UniformLocationTests
Des31fUniformLocationTests.cpp730 for (int i = 0; i < int(structTypes.size()); i++) in ~UniformLocationTests()
731 delete structTypes[i]; in ~UniformLocationTests()
894 structTypes.push_back(structProto); in init()
971 structTypes.push_back(testTypes[0]); in init()
972 structTypes.push_back(testTypes[1]); in init()
973 structTypes.push_back(testTypes[2]); in init()
974 structTypes.push_back(testTypes[3]); in init()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fUniformApiTests.cpp459 vector<const StructType*> structTypes; in random() local
465 for (int j = 0; j < (int)structTypes.size(); j++) in random()
466 delete structTypes[j]; in random()
467 structTypes.clear(); in random()
468 uniform.type = generateRandomType(3, structIdx, structTypes, rnd); in random()
472 for (int j = 0; j < (int)structTypes.size(); j++) in random()
473 res->addStructType(structTypes[j]); in random()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fUniformApiTests.cpp525 vector<const StructType*> structTypes; in random() local
531 for (int j = 0; j < (int)structTypes.size(); j++) in random()
532 delete structTypes[j]; in random()
533 structTypes.clear(); in random()
534 uniform.type = generateRandomType(3, structIdx, structTypes, rnd); in random()
538 for (int j = 0; j < (int)structTypes.size(); j++) in random()
539 res->addStructType(structTypes[j]); in random()