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/third_party/mesa3d/src/gallium/frontends/wgl/
Dstw_st.c133 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); in stw_st_framebuffer_validate_locked() local
149 stwfb->fb->winsys_framebuffer && in stw_st_framebuffer_validate_locked()
150 stwfb->stvis.samples <= 1) { in stw_st_framebuffer_validate_locked()
151 stwfb->needs_fake_front = true; in stw_st_framebuffer_validate_locked()
155 if (stwfb->texture_width != width || stwfb->texture_height != height) { in stw_st_framebuffer_validate_locked()
157 pipe_resource_reference(&stwfb->msaa_textures[i], NULL); in stw_st_framebuffer_validate_locked()
158 pipe_resource_reference(&stwfb->textures[i], NULL); in stw_st_framebuffer_validate_locked()
160 pipe_resource_reference(&stwfb->back_texture, NULL); in stw_st_framebuffer_validate_locked()
162 if (stwfb->fb->winsys_framebuffer) { in stw_st_framebuffer_validate_locked()
164 templ.format = stwfb->stvis.color_format; in stw_st_framebuffer_validate_locked()
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