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Searched refs:targetFrameTimeUs (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
DglsCalibration.cpp268 const float minGoodFrameTimeUs = m_params.targetFrameTimeUs * 0.95f; in recomputeParameters()
269 const float maxGoodFrameTimeUs = m_params.targetFrameTimeUs * 1.15f; in recomputeParameters()
326 …k().numDrawCalls == 1 && m_calibrateIterations.back().frameTime > m_params.targetFrameTimeUs*2.0f); in recomputeParameters()
362 const float targetFrameTimeUs = m_params.targetFrameTimeUs; in recomputeParameters() local
378 …newCallCount = (int)((targetFrameTimeUs - estimatorLine.offset) / estimatorLine.coefficient + 0.5f… in recomputeParameters()
403 …essage << "Target frame time: " << params.targetFrameTimeUs << " us (" << 1000000 / params.target… in logCalibrationInfo()
DglsCalibration.hpp120 , targetFrameTimeUs (1000.0f*targetFrameTimeMs_) in CalibratorParameters()
130 float targetFrameTimeUs; member
/third_party/vk-gl-cts/modules/gles3/performance/
Des3pShaderOperatorTests.cpp870 const float targetDrawCallTime = m_calibrator.getParameters().targetFrameTimeUs; in adjustAndLogGridAndViewport()
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pShaderOperatorTests.cpp870 const float targetDrawCallTime = m_calibrator.getParameters().targetFrameTimeUs; in adjustAndLogGridAndViewport()