Searched refs:target_index (Results 1 – 8 of 8) sorted by relevance
27 int32_t target_index = targets[gt_id]; in InTopK() local28 T predicted_value = predictions[gt_id * class_id_count + target_index]; in InTopK()
201 vertices_size_type target_index in do_test() local204 BOOST_TEST(source_index != target_index); in do_test()208 target_index < num_vertices(graph))); in do_test()
228 unsigned long target_index = 0; in decode_rle() local258 if (target_index + repeat_count >= s->uncompressed_size) { in decode_rle()265 s->tmp[target_index++] = v; in decode_rle()274 if (target_index + rle_char >= s->uncompressed_size) { in decode_rle()281 s->tmp[target_index++] = v; in decode_rle()
2854 unsigned target_index, in assign_attribute_or_color_locations() argument2861 unsigned max_index = (target_index == MESA_SHADER_VERTEX) ? in assign_attribute_or_color_locations()2862 constants->Program[target_index].MaxAttribs : in assign_attribute_or_color_locations()2870 assert((target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()2871 || (target_index == MESA_SHADER_FRAGMENT)); in assign_attribute_or_color_locations()2873 gl_linked_shader *const sh = prog->_LinkedShaders[target_index]; in assign_attribute_or_color_locations()2893 const int generic_base = (target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()2897 (target_index == MESA_SHADER_VERTEX) in assign_attribute_or_color_locations()2946 } else if (target_index == MESA_SHADER_VERTEX) { in assign_attribute_or_color_locations()2954 } else if (target_index == MESA_SHADER_FRAGMENT) { in assign_attribute_or_color_locations()[all …]
659 gl_texture_index target_index; in update_single_program_texture() local676 target_index = ffs(prog->TexturesUsed[unit]) - 1; in update_single_program_texture()677 texObj = texUnit->CurrentTex[target_index]; in update_single_program_texture()705 texObj = _mesa_get_fallback_texture(ctx, target_index); in update_single_program_texture()867 const gl_texture_index target_index = ffs(prog->TexturesUsed[unit]) - 1; in fix_missing_textures_for_atifs() local871 _mesa_get_fallback_texture(ctx, target_index); in fix_missing_textures_for_atifs()
1078 const auto target_index = 0; in ValidateCopyMemory() local1079 const auto target_id = inst->GetOperandAs<uint32_t>(target_index); in ValidateCopyMemory()
1084 const auto target_index = 0; in ValidateCopyMemory() local1085 const auto target_id = inst->GetOperandAs<uint32_t>(target_index); in ValidateCopyMemory()