Searched refs:tessControlShader (Results 1 – 6 of 6) sorted by relevance
195 const char *tessControlShader, in makeRaster() argument199 mHandle = CompileProgramWithTESS(vertexShader, tessControlShader, tessEvaluateShader, in makeRaster()
412 VkShaderModule tessControlShader = DE_NULL; in registerDrawObject() local530 tessControlShader = *object->shaderModules[shaderNdx]; in registerDrawObject()553 …tessControlShader, // const VkShaderModule tessellationControlShader… in registerDrawObject()
390 SkString tessControlShader = in finalize() local395 if (!this->compileAndAttachShaders(tessControlShader.c_str(), programID, in finalize()
498 …const VkShaderModule tessControlShader = shaderFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ? … in makeGraphicsPipeline() local507 …tessControlShader, // const VkShaderModule tessellationControlShaderMod… in makeGraphicsPipeline()
1043 …const vk::VkShaderModule tessControlShader = program.hasShader(glu::SHADERTYPE_TESSELLATION… in createPipeline() local1110 …tessControlShader, // const VkShaderModule tessellationControlShade… in createPipeline()
3379 Shader *tessControlShader = shaders[ShaderType::TessControl]; in linkValidateShaders() local3380 if (tessControlShader) in linkValidateShaders()3382 int tcsShaderVertices = tessControlShader->getTessControlShaderVertices(); in linkValidateShaders()