Searched refs:tess_levels (Results 1 – 8 of 8) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderIsolines.cpp | 566 const glw::GLfloat tess_levels[] = { -1.0f, 4.0f, float(gl_max_tess_gen_level_value) * 0.5f, in initTest() local 568 const unsigned int n_tess_levels = sizeof(tess_levels) / sizeof(tess_levels[0]); in initTest() 570 m_irrelevant_tess_value_1 = tess_levels[0]; in initTest() 571 m_irrelevant_tess_value_2 = tess_levels[1]; in initTest() 590 float inner_tess_levels[2] = { tess_levels[other_tess_level_index], in initTest() 591 tess_levels[other_tess_level_index] }; in initTest() 592 float outer_tess_levels[4] = { tess_levels[outer1_tess_level_index], in initTest() 593 tess_levels[outer2_tess_level_index], in initTest() 594 tess_levels[other_tess_level_index], in initTest() 595 tess_levels[other_tess_level_index] }; in initTest() [all …]
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D | esextcTessellationShaderQuads.cpp | 127 const glw::GLint tess_levels[] = { -gl_max_tess_gen_level_value / 2, -1, 1 }; in initTest() local 128 const unsigned int n_tess_levels = sizeof(tess_levels) / sizeof(tess_levels[0]); in initTest() 149 const glw::GLint tess_level = tess_levels[n_tess_level]; in initTest() 408 …const glw::GLint tess_levels[] = { 2, gl_max_tess_gen_level_value / 2, gl_max_tess_gen_level_value… in initTest() local 412 const unsigned int n_tess_levels = sizeof(tess_levels) / sizeof(tess_levels[0]); in initTest() 441 tess_levels[n_tess_level]; in initTest()
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D | esextcTessellationShaderTriangles.cpp | 944 …const glw::GLint tess_levels[] = { 2, gl_max_tess_gen_level_value / 2, gl_max_tess_gen_level_val… in runTestIterations() local 945 const unsigned int n_tess_levels = sizeof(tess_levels) / sizeof(tess_levels[0]); in runTestIterations() 959 glw::GLint tess_level = tess_levels[n_tess_level]; in runTestIterations()
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D | esextcTessellationShaderVertexSpacing.cpp | 951 const _tessellation_levels& tess_levels = *tess_levels_set_iterator; in initTest() local 957 (tess_levels.inner[0] <= 1 || tess_levels.inner[1] <= 1)) in initTest() 963 memcpy(run.inner, tess_levels.inner, sizeof(run.inner)); in initTest() 964 memcpy(run.outer, tess_levels.outer, sizeof(run.outer)); in initTest()
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D | esextcTessellationShaderTCTE.cpp | 792 const float tess_levels[] = /* as per shaders constructed by the test */ in executeTestRun() local 796 run.primitive_mode, tess_levels, tess_levels, TESSELLATION_SHADER_VERTEX_SPACING_EQUAL, in executeTestRun() 2319 const _tessellation_levels& tess_levels = *tessellation_levels_iterator; in initTest() local 2347 memcpy(run.inner, tess_levels.inner, sizeof(run.inner)); in initTest() 2348 memcpy(run.outer, tess_levels.outer, sizeof(run.outer)); in initTest()
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D | esextcTessellationShaderTessellation.cpp | 1291 const glw::GLfloat tess_levels[] = { 4.0f, 4.0f, 4.0f, 4.0f }; in initRun() local 1294 run.primitive_mode, tess_levels, tess_levels, TESSELLATION_SHADER_VERTEX_SPACING_EQUAL, in initRun()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_context.h | 289 float tess_levels[6]; member
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D | zink_draw.cpp | 774 &ctx->tess_levels[0]); in zink_draw_vbo()
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