/third_party/mesa3d/src/gallium/auxiliary/tessellator/ |
D | p_tessellator.cpp | 138 pipe_ts* tessellator = new (mem) pipe_ts(); in p_tess_init() local 140 tessellator->Init(tes_prim_mode, spacing, tes_vertex_order_cw, tes_point_mode); in p_tess_init() 142 return (struct pipe_tessellator *)tessellator; in p_tess_init() 149 pipe_ts *tessellator = (pipe_ts*)pipe_tess; in p_tess_destroy() local 151 tessellator->~pipe_ts(); in p_tess_destroy() 152 align_free(tessellator); in p_tess_destroy() 161 pipe_ts *tessellator = (pipe_ts*)pipe_tess; in p_tessellate() local 163 tessellator->Tessellate(tess_factors, tess_data); in p_tessellate()
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/third_party/mesa3d/docs/relnotes/ |
D | 3.2.1 | 16 The GLU tessellator has been reverted back to the version included 17 with Mesa 3.0 since it's more stable. The Mesa 3.1/3.2 tessellator
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D | 20.3.5.rst | 162 - gallium/tessellator: Fix warning suppression
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/third_party/skia/src/gpu/tessellate/ |
D | PatchWriter.cpp | 18 PathTessellator* tessellator, in PatchWriter() argument 21 &tessellator->fVertexChunkArray, in PatchWriter() 22 tessellator->fAttribs, in PatchWriter() 23 sizeof(SkPoint) * 4 + PatchAttribsStride(tessellator->fAttribs), in PatchWriter()
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D | PatchWriter.h | 37 PatchWriter(GrMeshDrawTarget*, PathTessellator* tessellator, int initialPatchAllocCount);
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/third_party/mesa3d/src/gallium/auxiliary/ |
D | meson.build | 418 'tessellator/tessellator.cpp', 419 'tessellator/tessellator.hpp', 420 'tessellator/p_tessellator.cpp', 421 'tessellator/p_tessellator.h',
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/third_party/mesa3d/src/gallium/drivers/swr/ |
D | meson.build | 131 'rasterizer/core/tessellator.h', 132 'rasterizer/core/tessellator.hpp', 133 'rasterizer/core/tessellator.cpp',
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/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/ |
D | AMD_vertex_shader_tessellator.txt | 44 The vertex shader tessellator gives new flexibility to the shader 501 Input to the tessellator is the unpacked vertex attributes, but 505 The output of the tessellator is the varying. 507 The varying output of the tessellator then becomes the attributes
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/third_party/openGLES/extensions/AMD/ |
D | AMD_vertex_shader_tessellator.txt | 44 The vertex shader tessellator gives new flexibility to the shader 501 Input to the tessellator is the unpacked vertex attributes, but 505 The output of the tessellator is the varying. 507 The varying output of the tessellator then becomes the attributes
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/third_party/skia/samplecode/ |
D | SampleDegenerateQuads.cpp | 430 skgpu::v1::QuadPerEdgeAA::Tessellator tessellator(kSpec, (char*) vertices); in getTessellatedPoints() local 431 tessellator.append(&quad, nullptr, {1.f, 1.f, 1.f, 1.f}, in getTessellatedPoints()
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/third_party/mesa3d/docs/ |
D | thanks.rst | 25 - **Bogdan Sikorski** wrote the GLU NURBS and polygon tessellator in
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D | sourcetree.rst | 155 - **tessellator**- used by software drivers to implement
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/third_party/skia/src/gpu/ops/ |
D | FillRectOp.cpp | 251 skgpu::v1::QuadPerEdgeAA::Tessellator tessellator(vertexSpec, dst); in tessellate() local 258 tessellator.append(iter.deviceQuad(), iter.localQuad(), in tessellate()
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D | TextureOp.cpp | 725 skgpu::v1::QuadPerEdgeAA::Tessellator tessellator(desc->fVertexSpec, vertexData); in FillInVertices() local 736 tessellator.append(iter.deviceQuad(), iter.localQuad(), info.fColor, in FillInVertices() 741 == (size_t)(tessellator.vertices() - vertexData)); in FillInVertices() 753 SkASSERT(desc->totalSizeInBytes() == (size_t)(tessellator.vertices() - vertexData)); in FillInVertices()
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | GLU_EXT_nurbs_tessellator.txt | 123 NURBS tessellator when the GLU_NURBS_MODE_EXT is set to GLU_NURBS_TESSELLATOR_EXT.
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D | EXT_tessellation_shader.txt | 80 attributes of each vertex produced by the tessellator. 123 The tessellator operates on vertices after they have been transformed by a 124 vertex shader. The primitives generated by the tessellator are passed 274 the operation of the tessellator (see section 11.1ts). Geometry shaders 514 shaders and the fixed-function tessellator to generate new point, line, 1733 produced by the tessellator is considered an interior triangle if none
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/third_party/openGLES/extensions/EXT/ |
D | GLU_EXT_nurbs_tessellator.txt | 123 NURBS tessellator when the GLU_NURBS_MODE_EXT is set to GLU_NURBS_TESSELLATOR_EXT.
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D | EXT_tessellation_shader.txt | 80 attributes of each vertex produced by the tessellator. 123 The tessellator operates on vertices after they have been transformed by a 124 vertex shader. The primitives generated by the tessellator are passed 274 the operation of the tessellator (see section 11.1ts). Geometry shaders 514 shaders and the fixed-function tessellator to generate new point, line, 1733 produced by the tessellator is considered an interior triangle if none
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_tessellation_shader.txt | 78 attributes of each vertex produced by the tessellator. 121 The tessellator operates on vertices after they have been transformed by a 122 vertex shader. The primitives generated by the tessellator are passed 238 tessellator to generate new point, line, or triangle primitives. 267 control the operation of the tessellator, and are described in section 1549 tessellator is considered an interior triangle if none of its vertices lie 2827 the application is already in a form usable by the tessellator, the 3088 RESOLVED: If the tessellator is being used, we will require a patch 3192 tessellator normally. 3227 (32) How are primitives generated by the tessellator wound in (u,v) space? [all …]
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/third_party/openGLES/extensions/ARB/ |
D | ARB_tessellation_shader.txt | 88 attributes of each vertex produced by the tessellator. 131 The tessellator operates on vertices after they have been transformed by a 132 vertex shader. The primitives generated by the tessellator are passed 248 tessellator to generate new point, line, or triangle primitives. 277 control the operation of the tessellator, and are described in section 1559 tessellator is considered an interior triangle if none of its vertices lie 2837 the application is already in a form usable by the tessellator, the 3098 RESOLVED: If the tessellator is being used, we will require a patch 3202 tessellator normally. 3237 (32) How are primitives generated by the tessellator wound in (u,v) space? [all …]
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/third_party/openGLES/extensions/OES/ |
D | OES_tessellation_shader.txt | 91 attributes of each vertex produced by the tessellator. 134 The tessellator operates on vertices after they have been transformed by a 135 vertex shader. The primitives generated by the tessellator are passed 285 the operation of the tessellator (see section 11.1ts). Geometry shaders 525 shaders and the fixed-function tessellator to generate new point, line, 1744 produced by the tessellator is considered an interior triangle if none
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
D | OES_tessellation_shader.txt | 81 attributes of each vertex produced by the tessellator. 124 The tessellator operates on vertices after they have been transformed by a 125 vertex shader. The primitives generated by the tessellator are passed 275 the operation of the tessellator (see section 11.1ts). Geometry shaders 515 shaders and the fixed-function tessellator to generate new point, line, 1734 produced by the tessellator is considered an interior triangle if none
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/third_party/mesa3d/ohos/ |
D | dependency_inputs.gni | 1814 ../src/gallium/auxiliary/tessellator/p_tessellator.cpp 1815 ../src/gallium/auxiliary/tessellator/p_tessellator.h 1816 ../src/gallium/auxiliary/tessellator/tessellator.cpp 1817 ../src/gallium/auxiliary/tessellator/tessellator.hpp 3644 ../src/gallium/drivers/swr/rasterizer/core/tessellator.cpp 3645 ../src/gallium/drivers/swr/rasterizer/core/tessellator.h 3646 ../src/gallium/drivers/swr/rasterizer/core/tessellator.hpp
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/third_party/openGLES/extensions/NV/ |
D | NV_tessellation_program5.txt | 98 The tessellator operates on vertices after they have been transformed by a 100 generated by the tessellator are passed further down the OpenGL pipeline,
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_tessellation_program5.txt | 98 The tessellator operates on vertices after they have been transformed by a 100 generated by the tessellator are passed further down the OpenGL pipeline,
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