Searched refs:testInputs (Results 1 – 25 of 146) sorted by relevance
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/third_party/skia/tests/sksl/intrinsics/ |
D | MaxFloat.glsl | 3 uniform vec4 testInputs; 9 …testInputs.x, 0.5) == expectedA.x && max(testInputs.xy, 0.5) == expectedA.xy) && max(testInputs.xy…
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D | Step.glsl | 3 uniform vec4 testInputs; 10 …testInputs.x) == expectedA.x && step(0.5, testInputs.xy) == expectedA.xy) && step(0.5, testInputs.…
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D | MinFloat.glsl | 3 uniform vec4 testInputs; 9 …testInputs.x, 0.5) == expectedA.x && min(testInputs.xy, 0.5) == expectedA.xy) && min(testInputs.xy…
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D | ClampFloat.glsl | 3 uniform vec4 testInputs; 11 …testInputs.x, -1.0, 1.0) == expectedA.x && clamp(testInputs.xy, -1.0, 1.0) == expectedA.xy) && cla…
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D | Mod.glsl | 3 uniform vec4 testInputs; 10 …testInputs.x, 1.0) == expectedA.x && mod(testInputs.xy, 1.0) == expectedA.xy) && mod(testInputs.xy…
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D | MinFloat.metal | 5 float4 testInputs; 19 …testInputs.x, 0.5) == expectedA.x && all(min(_uniforms.testInputs.xy, 0.5) == expectedA.xy)) && al…
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D | Step.metal | 5 half4 testInputs; 20 …testInputs.x) == expectedA.x && all(step(0.5h, _uniforms.testInputs.xy) == expectedA.xy)) && all(s…
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D | MaxFloat.metal | 5 half4 testInputs; 19 …testInputs.x, 0.5h) == expectedA.x && all(max(_uniforms.testInputs.xy, 0.5h) == expectedA.xy)) && …
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D | ClampFloat.metal | 5 half4 testInputs; 21 …testInputs.x, -1.0h, 1.0h) == expectedA.x && all(clamp(_uniforms.testInputs.xy, -1.0h, 1.0h) == ex…
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D | Mod.metal | 5 half4 testInputs; 36 …testInputs.x, _skTemp1 = 1.0h, _skTemp0 - _skTemp1 * floor(_skTemp0 / _skTemp1)) == expectedA.x &&…
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D | Trunc.glsl | 3 uniform vec4 testInputs; 8 … ((trunc(testInputs.x) == -1.0 && trunc(testInputs.xy) == vec2(-1.0, 0.0)) && trunc(testInputs.xyz…
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D | Round.glsl | 3 uniform vec4 testInputs; 8 … ((round(testInputs.x) == -1.0 && round(testInputs.xy) == vec2(-1.0, 0.0)) && round(testInputs.xyz…
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D | RoundEven.glsl | 3 uniform vec4 testInputs; 8 …en(testInputs.x) == -1.0 && roundEven(testInputs.xy) == vec2(-1.0, 0.0)) && roundEven(testInputs.x…
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D | SignFloat.glsl | 3 uniform vec4 testInputs; 8 …n ((((((sign(testInputs.x) == expected.x && sign(testInputs.xy) == expected.xy) && sign(testInputs…
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D | Saturate.glsl | 3 uniform vec4 testInputs; 8 …testInputs.x, 0.0, 1.0) == expected.x && clamp(testInputs.xy, 0.0, 1.0) == expected.xy) && clamp(t…
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D | Ceil.glsl | 3 uniform vec4 testInputs; 8 …n ((((((ceil(testInputs.x) == expected.x && ceil(testInputs.xy) == expected.xy) && ceil(testInputs…
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D | AbsFloat.glsl | 3 uniform vec4 testInputs; 8 …turn ((((((abs(testInputs.x) == expected.x && abs(testInputs.xy) == expected.xy) && abs(testInputs…
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D | Floor.glsl | 3 uniform vec4 testInputs; 8 …((((((floor(testInputs.x) == expected.x && floor(testInputs.xy) == expected.xy) && floor(testInput…
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/third_party/skia/resources/sksl/intrinsics/ |
D | MinFloat.sksl | 1 uniform float4 testInputs; 9 return (min(testInputs.x, 0.5) == expectedA.x && 10 min(testInputs.xy, 0.5) == expectedA.xy && 11 min(testInputs.xyz, 0.5) == expectedA.xyz && 12 min(testInputs.xyzw, 0.5) == expectedA.xyzw && 17 min(testInputs.x, colorGreen.x) == expectedB.x && 18 min(testInputs.xy, colorGreen.xy) == expectedB.xy && 19 min(testInputs.xyz, colorGreen.xyz) == expectedB.xyz && 20 min(testInputs.xyzw, colorGreen.xyzw) == expectedB.xyzw &&
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D | Step.sksl | 1 uniform half4 testInputs; 10 return (step(0.5, testInputs.x) == expectedA.x && 11 step(0.5, testInputs.xy) == expectedA.xy && 12 step(0.5, testInputs.xyz) == expectedA.xyz && 13 step(0.5, testInputs.xyzw) == expectedA.xyzw && 18 step(testInputs.x, constGreen.x) == expectedB.x && 19 step(testInputs.xy, constGreen.xy) == expectedB.xy && 20 step(testInputs.xyz, constGreen.xyz) == expectedB.xyz && 21 step(testInputs.xyzw, constGreen.xyzw) == expectedB.xyzw &&
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D | MaxFloat.sksl | 1 uniform half4 testInputs; 9 return (max(testInputs.x, 0.5) == expectedA.x && 10 max(testInputs.xy, 0.5) == expectedA.xy && 11 max(testInputs.xyz, 0.5) == expectedA.xyz && 12 max(testInputs.xyzw, 0.5) == expectedA.xyzw && 17 max(testInputs.x, colorGreen.x) == expectedB.x && 18 max(testInputs.xy, colorGreen.xy) == expectedB.xy && 19 max(testInputs.xyz, colorGreen.xyz) == expectedB.xyz && 20 max(testInputs.xyzw, colorGreen.xyzw) == expectedB.xyzw &&
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D | Mod.sksl | 1 uniform half4 testInputs; 9 return (mod(testInputs.x, 1) == expectedA.x && 10 mod(testInputs.xy, 1) == expectedA.xy && 11 mod(testInputs.xyz, 1) == expectedA.xyz && 12 mod(testInputs.xyzw, 1) == expectedA.xyzw && 17 mod(testInputs.x, colorWhite.x) == expectedA.x && 18 mod(testInputs.xy, colorWhite.xy) == expectedA.xy && 19 mod(testInputs.xyz, colorWhite.xyz) == expectedA.xyz && 20 mod(testInputs.xyzw, colorWhite.xyzw) == expectedA.xyzw &&
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D | ClampFloat.sksl | 1 uniform half4 testInputs; 12 return (clamp(testInputs.x, -1, 1) == expectedA.x && 13 clamp(testInputs.xy, -1, 1) == expectedA.xy && 14 clamp(testInputs.xyz, -1, 1) == expectedA.xyz && 15 clamp(testInputs.xyzw, -1, 1) == expectedA.xyzw && 20 clamp(testInputs.x, clampLow.x, clampHigh.x ) == expectedB.x && 21 clamp(testInputs.xy, clampLow.xy, clampHigh.xy ) == expectedB.xy && 22 clamp(testInputs.xyz, clampLow.xyz, clampHigh.xyz ) == expectedB.xyz && 23 clamp(testInputs.xyzw, clampLow.xyzw, clampHigh.xyzw) == expectedB.xyzw &&
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/third_party/skia/tests/sksl/shared/ |
D | SwizzleByConstantIndex.glsl | 3 uniform vec4 testInputs; 7 vec4 _0_v = testInputs; 13 float _9_x = testInputs.x; 14 float _10_y = testInputs.y; 15 float _11_z = testInputs.z; 16 float _12_w = testInputs.w;
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/third_party/skia/resources/sksl/shared/ |
D | SwizzleByConstantIndex.sksl | 1 uniform half4 testInputs, colorGreen, colorRed; 4 half4 v = testInputs; 14 half x = testInputs[ZERO]; 15 half y = testInputs[ONE]; 16 half z = testInputs[TWO]; 17 half w = testInputs[THREE];
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