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Searched refs:tex1D (Results 1 – 12 of 12) sorted by relevance

/third_party/glslang/Test/
Dspv.separate.frag48 uniform texture1D tex1D;
88 sampler1D (tex1D, s);
89 sampler1DShadow (tex1D, sShadow);
Dhlsl.sample.dx9.frag21 ColorOut += tex1D( g_sam1D, 0.5);
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp129 TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler);
142 …d) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D != NULL); return *m_binding.tex1D in get1D()
165 const tcu::Texture1D* tex1D; member
192 const tcu::Texture1D* tex1D; member
201 : tex1D (DE_NULL) in ShaderSampler()
DvktShaderRender.cpp313 TextureBinding::TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler) in TextureBinding() argument
317 m_binding.tex1D = tex1D; in TextureBinding()
366 case TYPE_1D: delete m_binding.tex1D; break; in ~TextureBinding()
417 case TextureBinding::TYPE_1D: textures[ndx].tex1D = &binding.get1D(); break; in ShaderEvalContext()
DvktShaderRenderTextureFunctionTests.cpp389 float w = (float)c.textures[0].tex1D->getWidth(); in computeLodFromGrad1D()
415 …st ShaderEvalContext& c, float s, float lod) { return c.textures[0].tex1D->sample(c.textures… in texture1D()
422 …lContext& c, float ref, float s, float lod) { return c.textures[0].tex1D->sampleCompare(c.t… in texture1DShadow()
429 …ontext& c, float s, float lod, deInt32 offset) { return c.textures[0].tex1D->sampleOffset(c.te… in texture1DOffset()
434 …float ref, float s, float lod, deInt32 offset) { return c.textures[0].tex1D->sampleCompareOffs… in texture1DShadowOffset()
684 c.color = c.textures[0].tex1D->getLevel(lod).getPixel(x, 0)*p.scale + p.bias; in evalTexelFetch1D()
/third_party/glslang/Test/baseResults/
Dspv.separate.frag.out56 Name 283 "tex1D"
132 Decorate 283(tex1D) DescriptorSet 0
133 Decorate 283(tex1D) Binding 0
297 283(tex1D): 282(ptr) Variable UniformConstant
439 284: 281 Load 283(tex1D)
442 288: 281 Load 283(tex1D)
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dtex-sampling.sm30.frag32 …float4 _139 = ((((((((((((((((tex1D(tex1d, texCoord1d) + tex1Dlod(tex1d, float4(texCoord1d, 0.0, 0…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dtex-sampling.sm30.frag29 float4 texcolor = tex1D(tex1d, texCoord1d);
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrShaderProgram.hpp210 const rc::Texture1D* tex1D; member
DsglrReferenceContext.hpp803 void setTex1DBinding (int unit, rc::Texture1D* tex1D);
DsglrReferenceContext.cpp4462 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = tex; in drawWithReference()
4465 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = &m_emptyTex1D; in drawWithReference()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageSamplingInstance.cpp1242 const TestTexture1D* tex1D = dynamic_cast<const TestTexture1D*>(&testTexture); in getTexture1DArrayView() local
1245 DE_ASSERT(!!tex1D != !!tex1DArray); in getTexture1DArrayView()
1252 …const tcu::ConstPixelBufferAccess& srcLevel = tex1D ? tex1D->getTexture().getLevel((int)subresourc… in getTexture1DArrayView()