Searched refs:texID0 (Results 1 – 2 of 2) sorted by relevance
26 static void cleanup(GLTestContext* glctx0, GrGLuint texID0, GLTestContext* glctx1, in cleanup() argument42 if (texID0) { in cleanup()43 GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0)); in cleanup()
28 GrGLuint texID0, in cleanup() argument40 if (texID0) { in cleanup()41 GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0)); in cleanup()