Searched refs:texNode (Results 1 – 1 of 1) sorted by relevance
280 QSGSimpleTextureNode *texNode = static_cast<QSGSimpleTextureNode *> (oldNode); in updatePaintNode() local297 if (!texNode) { in updatePaintNode()298 texNode = new QSGSimpleTextureNode (); in updatePaintNode()299 texNode->setOwnsTexture (true); in updatePaintNode()300 texNode->setTexture (new GstQSGTexture ()); in updatePaintNode()303 tex = static_cast<GstQSGTexture *> (texNode->texture()); in updatePaintNode()338 texNode->markDirty(QSGNode::DirtyMaterial); in updatePaintNode()357 texNode->setRect (QRectF (result.x, result.y, result.w, result.h)); in updatePaintNode()361 return texNode; in updatePaintNode()