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Searched refs:tex_add (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_cs.c180 nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_compute_shader() local
181 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_compute_shader()
182 tex_add->op = nir_texop_txf_ms; in build_depth_stencil_resolve_compute_shader()
183 tex_add->src[0].src_type = nir_tex_src_coord; in build_depth_stencil_resolve_compute_shader()
184 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_compute_shader()
185 tex_add->src[1].src_type = nir_tex_src_ms_index; in build_depth_stencil_resolve_compute_shader()
186 tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i)); in build_depth_stencil_resolve_compute_shader()
187 tex_add->src[2].src_type = nir_tex_src_texture_deref; in build_depth_stencil_resolve_compute_shader()
188 tex_add->src[2].src = nir_src_for_ssa(input_img_deref); in build_depth_stencil_resolve_compute_shader()
189 tex_add->dest_type = type; in build_depth_stencil_resolve_compute_shader()
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Dradv_meta.c657 nir_tex_instr *tex_add = nir_tex_instr_create(b->shader, 3); in radv_meta_build_resolve_shader_core() local
658 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
659 tex_add->op = nir_texop_txf_ms; in radv_meta_build_resolve_shader_core()
660 tex_add->src[0].src_type = nir_tex_src_coord; in radv_meta_build_resolve_shader_core()
661 tex_add->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
662 tex_add->src[1].src_type = nir_tex_src_ms_index; in radv_meta_build_resolve_shader_core()
663 tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(b, i)); in radv_meta_build_resolve_shader_core()
664 tex_add->src[2].src_type = nir_tex_src_texture_deref; in radv_meta_build_resolve_shader_core()
665 tex_add->src[2].src = nir_src_for_ssa(input_img_deref); in radv_meta_build_resolve_shader_core()
666 tex_add->dest_type = nir_type_float32; in radv_meta_build_resolve_shader_core()
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Dradv_meta_resolve_fs.c373 nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_fragment_shader() local
374 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_fragment_shader()
375 tex_add->op = nir_texop_txf_ms; in build_depth_stencil_resolve_fragment_shader()
376 tex_add->src[0].src_type = nir_tex_src_coord; in build_depth_stencil_resolve_fragment_shader()
377 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_fragment_shader()
378 tex_add->src[1].src_type = nir_tex_src_ms_index; in build_depth_stencil_resolve_fragment_shader()
379 tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i)); in build_depth_stencil_resolve_fragment_shader()
380 tex_add->src[2].src_type = nir_tex_src_texture_deref; in build_depth_stencil_resolve_fragment_shader()
381 tex_add->src[2].src = nir_src_for_ssa(input_img_deref); in build_depth_stencil_resolve_fragment_shader()
382 tex_add->dest_type = type; in build_depth_stencil_resolve_fragment_shader()
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