Searched refs:tex_v (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample_soa.c | 2262 LLVMValueRef tex_v = lp_build_mul(coord_bld, coords[1], height0); in lp_build_sample_aniso() local 2263 tex_v = lp_build_add(coord_bld, tex_v, lp_build_const_vec(gallivm, coord_bld->type, -0.5f)); in lp_build_sample_aniso() 2271 … v0 = lp_build_itrunc(coord_bld, lp_build_floor(coord_bld, lp_build_sub(coord_bld, tex_v, box_v))); in lp_build_sample_aniso() 2273 …f v1 = lp_build_itrunc(coord_bld, lp_build_ceil(coord_bld, lp_build_add(coord_bld, tex_v, box_v))); in lp_build_sample_aniso() 2318 LLVMValueRef V = lp_build_sub(coord_bld, lp_build_int_to_float(coord_bld, v_val), tex_v); in lp_build_sample_aniso()
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_tex_sample.c | 2415 const float tex_v = -0.5F + t[j] * texture->height0 * scaling; in img_filter_2d_ewa() local 2419 const int v0 = (int) floorf(tex_v - box_v); in img_filter_2d_ewa() 2420 const int v1 = (int) ceilf(tex_v + box_v); in img_filter_2d_ewa() 2430 const float V = v - tex_v; in img_filter_2d_ewa()
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/third_party/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 1662 GLfloat tex_v = -0.5f + texcoord[1] * swImg->HeightScale * scaling; in sample_2d_ewa() local 1687 GLint v0 = (GLint) floorf(tex_v - box_v); in sample_2d_ewa() 1688 GLint v1 = (GLint) ceilf (tex_v + box_v); in sample_2d_ewa() 1712 GLfloat V = v - tex_v; in sample_2d_ewa()
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