Searched refs:texelLevelCount (Results 1 – 2 of 2) sorted by relevance
192 int texelLevelCount) { in createTexture() argument194 if (texelLevelCount) { in createTexture()195 if (!validate_texel_levels(dimensions, srcColorType, texels, texelLevelCount, in createTexture()201 int mipLevelCount = std::max(1, texelLevelCount); in createTexture()204 if (texelLevelCount) { in createTexture()222 texelLevelCount, in createTexture()228 if (texelLevelCount && texels[0].fPixels) { in createTexture()234 texelLevelCount)) { in createTexture()239 markMipLevelsClean = (texelLevelCount > 1 && !levelClearMask && texels[1].fPixels); in createTexture()
142 int texelLevelCount);