/third_party/glslang/Test/baseResults/ |
D | hlsl.flattenSubset2.frag.out | 10 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste… 11 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 12 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… 15 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 16 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… 19 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste… 20 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 21 …b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D t… 24 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 25 0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… [all …]
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D | hlsl.flattenOpaqueInit.vert.out | 7 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 12 0:6 tex: direct index for structure ( temp texture2D) 13 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 17 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 23 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 28 0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 32 0:13 move second child to first child ( temp texture2D) 33 0:13 tex: direct index for structure ( temp texture2D) 34 0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 37 0:13 'g_tInputTexture' ( uniform texture2D) [all …]
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D | hlsl.partialFlattenMixed.vert.out | 10 0:13 move second child to first child ( temp texture2D) 11 0:13 direct index ( temp texture2D) 12 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) 13 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex… 18 0:? 'tex[0]' ( uniform texture2D) 19 0:13 move second child to first child ( temp texture2D) 20 0:13 direct index ( temp texture2D) 21 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) 22 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex… 27 0:? 'tex[1]' ( uniform texture2D) [all …]
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D | hlsl.flattenOpaque.frag.out | 13 0:16 'tex' ( uniform texture2D) 29 0:21 'tex' ( uniform texture2D) 37 0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 42 0:26 tex: direct index for structure ( temp texture2D) 43 0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 47 0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 55 0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 61 0:31 tex: direct index for structure ( temp texture2D) 62 0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 66 0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex}) [all …]
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D | hlsl.aliasOpaque.frag.out | 8 0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 13 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 18 0:13 tex: direct index for structure ( temp texture2D) 19 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 23 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 34 0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 40 0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 44 0:21 move second child to first child ( temp texture2D) 45 0:21 tex: direct index for structure ( temp texture2D) 46 0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) [all …]
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D | hlsl.flattenOpaqueInitMix.vert.out | 7 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 12 0:6 tex: direct index for structure ( temp texture2D) 13 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 17 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 22 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 26 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 33 0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D t… 34 0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 35 0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp f… 37 0:11 'g_tInputTexture' ( uniform texture2D) [all …]
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D | hlsl.partialFlattenLocal.vert.out | 9 0:14 move second child to first child ( temp texture2D) 10 0:14 tex: direct index for structure ( temp texture2D) 11 0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component v… 14 0:14 'tex' ( uniform texture2D) 18 0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component… 30 0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component… 40 0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component v… 47 0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component v… 69 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-c… 80 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-com… [all …]
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D | hlsl.mip.operator.frag.out | 12 0:6 'g_tTex2df4' ( uniform texture2D) 27 0:13 'g_tTex2df4' ( uniform texture2D) 31 0:13 'g_tTex2df4' ( uniform texture2D) 45 0:13 'g_tTex2df4' ( uniform texture2D) 61 0:? 'g_tTex2df4' ( uniform texture2D) 78 0:6 'g_tTex2df4' ( uniform texture2D) 93 0:13 'g_tTex2df4' ( uniform texture2D) 97 0:13 'g_tTex2df4' ( uniform texture2D) 111 0:13 'g_tTex2df4' ( uniform texture2D) 127 0:? 'g_tTex2df4' ( uniform texture2D)
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D | hlsl.tx.overload.frag.out | 7 0:8 'DummyTex' ( in texture2D) 14 0:9 'DummyTex' ( in texture2D) 47 0:16 'tf1' ( uniform texture2D) 49 0:16 'tf4' ( uniform texture2D) 61 0:? 'tf1' ( uniform texture2D) 62 0:? 'tf4' ( uniform texture2D) 76 0:8 'DummyTex' ( in texture2D) 83 0:9 'DummyTex' ( in texture2D) 116 0:16 'tf1' ( uniform texture2D) 118 0:16 'tf4' ( uniform texture2D) [all …]
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D | hlsl.opaque-type-bug.frag.out | 7 0:6 't2D' ( const (read only) texture2D) 20 0:15 'MyTexture' (layout( binding=0) uniform texture2D) 27 0:? 'MyTexture' (layout( binding=0) uniform texture2D) 38 0:6 't2D' ( const (read only) texture2D) 51 0:15 'MyTexture' (layout( binding=0) uniform texture2D) 58 0:? 'MyTexture' (layout( binding=0) uniform texture2D)
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D | hlsl.mip.negative2.frag.out | 2 ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D 14 0:5 'g_tTex2df4' ( uniform texture2D) 35 0:? 'g_tTex2df4' ( uniform texture2D) 50 0:5 'g_tTex2df4' ( uniform texture2D) 71 0:? 'g_tTex2df4' ( uniform texture2D)
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D | hlsl.mip.negative.frag.out | 13 0:5 'g_tTex2df4' ( uniform texture2D) 32 0:? 'g_tTex2df4' ( uniform texture2D) 46 0:5 'g_tTex2df4' ( uniform texture2D) 65 0:? 'g_tTex2df4' ( uniform texture2D)
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemStackTests.cpp | 101 const tcu::Texture2D& texture2D, 103 void calculateRef (tcu::Texture2D& texture2D); 214 …de::MovePtr<tcu::Texture2D> texture2D (new tcu::Texture2D(texFmt, m_params.imageWidth, m_params.i… in createTestTexture2D() local 216 texture2D->allocLevel(0); in createTestTexture2D() 218 const tcu::PixelBufferAccess& level = texture2D->getLevel(0); in createTestTexture2D() 222 return texture2D; in createTestTexture2D() 236 de::MovePtr<tcu::Texture2D> texture2D = createTestTexture2D(); in iterate() local 282 uploadImage(m_protectedContext, **unprotectedImage, *texture2D); in iterate() 328 calculateRef(*texture2D); in iterate() 352 result = validateResult(**imageDst, vk::VK_IMAGE_LAYOUT_GENERAL, *texture2D, refSampler); in iterate() [all …]
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D | vktProtectedMemWorkgroupStorageTests.cpp | 100 const tcu::Texture2D& texture2D, 102 void calculateRef (tcu::Texture2D& texture2D); 183 …de::MovePtr<tcu::Texture2D> texture2D (new tcu::Texture2D(texFmt, m_params.imageWidth, m_params.i… in createTestTexture2D() local 185 texture2D->allocLevel(0); in createTestTexture2D() 187 const tcu::PixelBufferAccess& level = texture2D->getLevel(0); in createTestTexture2D() 191 return texture2D; in createTestTexture2D() 205 de::MovePtr<tcu::Texture2D> texture2D = createTestTexture2D(); in iterate() local 255 uploadImage(m_protectedContext, **unprotectedImage, *texture2D); in iterate() 317 calculateRef(*texture2D); in iterate() 320 return validateResult(**imageDst, vk::VK_IMAGE_LAYOUT_GENERAL, *texture2D, refSampler); in iterate() [all …]
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
D | sample-depth-propagate-state-from-resource.frag | 3 layout(set = 0, binding = 0) uniform texture2D uTexture; 10 float sample_normal2(texture2D tex) 15 float sample_normal(texture2D tex) 20 float sample_comp(texture2D tex)
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D | sample-depth-separate-image-sampler.frag | 3 layout(set = 0, binding = 0) uniform texture2D uDepth; 4 layout(set = 0, binding = 1) uniform texture2D uColor; 9 float sample_depth_from_function(texture2D uT, samplerShadow uS) 14 float sample_color_from_function(texture2D uT, sampler uS)
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | combined-texture-sampler-shadow.frag | 6 layout(set = 0, binding = 2) uniform texture2D uDepth; 9 float samp2(texture2D t, mediump samplerShadow s) 14 float samp3(texture2D t, mediump sampler s) 19 float samp(texture2D t, mediump samplerShadow s, mediump sampler s1)
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/third_party/skia/third_party/externals/spirv-cross/shaders/vulkan/frag/ |
D | combined-texture-sampler-shadow.vk.frag | 6 layout(set = 0, binding = 2) uniform texture2D uDepth; 9 float samp2(texture2D t, mediump samplerShadow s) 14 float samp3(texture2D t, mediump sampler s) 19 float samp(texture2D t, mediump samplerShadow s, mediump sampler s1)
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D | combined-texture-sampler.vk.frag | 6 layout(set = 0, binding = 2) uniform mediump texture2D uTexture0; 7 layout(set = 0, binding = 3) uniform mediump texture2D uTexture1; 12 vec4 sample_dual(mediump sampler samp, mediump texture2D tex) 24 vec4 sample_global_sampler(mediump texture2D tex)
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/third_party/skia/third_party/externals/spirv-cross/shaders-reflection/frag/ |
D | combined-texture-sampler-shadow.vk.frag | 6 layout(set = 0, binding = 2) uniform texture2D uDepth; 9 float samp2(texture2D t, mediump samplerShadow s) 14 float samp3(texture2D t, mediump sampler s) 19 float samp(texture2D t, mediump samplerShadow s, mediump sampler s1)
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D | combined-texture-sampler.vk.frag | 6 layout(set = 0, binding = 2) uniform mediump texture2D uTexture0; 7 layout(set = 0, binding = 3) uniform mediump texture2D uTexture1; 12 vec4 sample_dual(mediump sampler samp, mediump texture2D tex) 24 vec4 sample_global_sampler(mediump texture2D tex)
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vulkan/frag/ |
D | combined-texture-sampler-shadow.vk.frag.vk | 5 layout(set = 0, binding = 2) uniform mediump texture2D uDepth; 11 float samp2(mediump texture2D t, mediump samplerShadow s) 16 float samp3(mediump texture2D t, mediump sampler s) 21 float samp(mediump texture2D t, mediump samplerShadow s, mediump sampler s1)
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D | combined-texture-sampler.vk.frag.vk | 5 layout(set = 0, binding = 2) uniform mediump texture2D uTexture0; 6 layout(set = 0, binding = 3) uniform mediump texture2D uTexture1; 13 vec4 sample_dual(mediump sampler samp, mediump texture2D tex) 32 vec4 sample_global_sampler(mediump texture2D tex)
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/third_party/glslang/Test/ |
D | 300samplerExternalYUV.frag | 12 texture2D(sExt, vec2(0.2)); // ERROR 13 texture2D(mediumExt, vec2(0.2)); // ERROR 14 texture2D(highExt, vec2(0.2)); // ERROR
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | image-fetch-no-sampler.asm.vk.frag.vk | 5 layout(set = 0, binding = 0) uniform texture2D SampledImage; 9 vec4 sample_fetch(texture2D tex, ivec3 UV) 14 vec4 sample_sampler(texture2D tex, vec2 UV)
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