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Searched refs:textureBufferOffsetAlignment (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCaps.h380 GLint textureBufferOffsetAlignment = 0; member
DContext.cpp2113 *params = mState.mCaps.textureBufferOffsetAlignment; in getIntegervImpl()
3877 constexpr GLint textureBufferOffsetAlignment = in initCaps() local
3879 ASSERT(textureBufferOffsetAlignment % mState.mCaps.textureBufferOffsetAlignment == 0); in initCaps()
3880 INFO() << "Setting texture buffer offset alignment to " << textureBufferOffsetAlignment; in initCaps()
3881 mState.mCaps.textureBufferOffsetAlignment = textureBufferOffsetAlignment; in initCaps()
DvalidationES31.cpp3237 if (offset < 0 || (offset % caps.textureBufferOffsetAlignment) != 0) in ValidateTexBufferRangeBase()
DvalidationES3.cpp2151 if (buffer.value != 0 && (offset % caps.textureBufferOffsetAlignment) != 0) in ValidateBindBufferCommon()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp962 mNativeCaps.textureBufferOffsetAlignment = in ensureCapsInitialized()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1790 caps->textureBufferOffsetAlignment = in GenerateCaps()