Searched refs:textureBufferOffsetAlignment (Results 1 – 6 of 6) sorted by relevance
380 GLint textureBufferOffsetAlignment = 0; member
2113 *params = mState.mCaps.textureBufferOffsetAlignment; in getIntegervImpl()3877 constexpr GLint textureBufferOffsetAlignment = in initCaps() local3879 ASSERT(textureBufferOffsetAlignment % mState.mCaps.textureBufferOffsetAlignment == 0); in initCaps()3880 INFO() << "Setting texture buffer offset alignment to " << textureBufferOffsetAlignment; in initCaps()3881 mState.mCaps.textureBufferOffsetAlignment = textureBufferOffsetAlignment; in initCaps()
3237 if (offset < 0 || (offset % caps.textureBufferOffsetAlignment) != 0) in ValidateTexBufferRangeBase()
2151 if (buffer.value != 0 && (offset % caps.textureBufferOffsetAlignment) != 0) in ValidateBindBufferCommon()
962 mNativeCaps.textureBufferOffsetAlignment = in ensureCapsInitialized()
1790 caps->textureBufferOffsetAlignment = in GenerateCaps()