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Searched refs:textureSampling (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexShader.cpp31 textureSampling = false; in VertexShader()
68 textureSampling = false; in VertexShader()
157 return textureSampling; in containsTextureSampling()
320 textureSampling = false; in analyzeTextureSampling()
326 textureSampling = true; in analyzeTextureSampling()
DVertexShader.hpp74 bool textureSampling; member in sw::VertexShader
DVertexRoutine.cpp42 const bool textureSampling = state.textureSampling; in generate() local
58 …UInt indexQ = !textureSampling ? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have… in generate()
142 const bool textureSampling = state.textureSampling; in readStream() local
147 Pointer<Byte> source1 = source0 + (!textureSampling ? stride : 0); in readStream()
148 Pointer<Byte> source2 = source1 + (!textureSampling ? stride : 0); in readStream()
149 Pointer<Byte> source3 = source2 + (!textureSampling ? stride : 0); in readStream()
DVertexProgram.cpp93 if(state.textureSampling) in program()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DVertexProcessor.hpp56 bool textureSampling : 1; // TODO: Eliminate by querying shader. member
DVertexProcessor.cpp947 …state.textureSampling = context->vertexShader ? context->vertexShader->containsTextureSampling() :… in update()