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Searched refs:texture_desc (Results 1 – 5 of 5) sorted by relevance

/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/
Dd3d11device.cpp105 D3D11_TEXTURE2D_DESC texture_desc = { 0, }; in prepare_shared_texture() local
109 texture_desc.Width = width; in prepare_shared_texture()
110 texture_desc.Height = height; in prepare_shared_texture()
111 texture_desc.MipLevels = 1; in prepare_shared_texture()
112 texture_desc.Format = format; in prepare_shared_texture()
113 texture_desc.SampleDesc.Count = 1; in prepare_shared_texture()
114 texture_desc.ArraySize = 1; in prepare_shared_texture()
115 texture_desc.Usage = D3D11_USAGE_DEFAULT; in prepare_shared_texture()
116 texture_desc.BindFlags = in prepare_shared_texture()
118 texture_desc.MiscFlags = misc_flags; in prepare_shared_texture()
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/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11overlaycompositor.cpp116 D3D11_TEXTURE2D_DESC texture_desc; in gst_d3d11_composition_overlay_new() local
142 memset (&texture_desc, 0, sizeof (texture_desc)); in gst_d3d11_composition_overlay_new()
179 texture_desc.Width = width; in gst_d3d11_composition_overlay_new()
180 texture_desc.Height = height; in gst_d3d11_composition_overlay_new()
181 texture_desc.MipLevels = 1; in gst_d3d11_composition_overlay_new()
182 texture_desc.ArraySize = 1; in gst_d3d11_composition_overlay_new()
184 texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; in gst_d3d11_composition_overlay_new()
185 texture_desc.SampleDesc.Count = 1; in gst_d3d11_composition_overlay_new()
186 texture_desc.SampleDesc.Quality = 0; in gst_d3d11_composition_overlay_new()
187 texture_desc.Usage = D3D11_USAGE_IMMUTABLE; in gst_d3d11_composition_overlay_new()
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Dgstd3d11convert.cpp1394 D3D11_TEXTURE2D_DESC texture_desc; in create_shader_input_resource() local
1405 memset (&texture_desc, 0, sizeof (texture_desc)); in create_shader_input_resource()
1410 texture_desc.MipLevels = 1; in create_shader_input_resource()
1411 texture_desc.ArraySize = 1; in create_shader_input_resource()
1412 texture_desc.SampleDesc.Count = 1; in create_shader_input_resource()
1413 texture_desc.SampleDesc.Quality = 0; in create_shader_input_resource()
1414 texture_desc.Usage = D3D11_USAGE_DEFAULT; in create_shader_input_resource()
1415 texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in create_shader_input_resource()
1422 texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i); in create_shader_input_resource()
1423 texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i); in create_shader_input_resource()
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Dgstd3d11screencapture.cpp259 D3D11_TEXTURE2D_DESC texture_desc = { 0, }; in Init() local
272 texture_desc.Width = output_desc_.ModeDesc.Width; in Init()
273 texture_desc.Height = output_desc_.ModeDesc.Height; in Init()
274 texture_desc.MipLevels = 1; in Init()
275 texture_desc.ArraySize = 1; in Init()
277 texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; in Init()
278 texture_desc.SampleDesc.Count = 1; in Init()
279 texture_desc.Usage = D3D11_USAGE_DEFAULT; in Init()
280 texture_desc.BindFlags = in Init()
282 texture_desc.CPUAccessFlags = 0; in Init()
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/third_party/gstreamer/gstplugins_bad/sys/nvcodec/
Dcuda-converter.c991 CUDA_TEXTURE_DESC texture_desc; in convert_create_texture_unchecked() local
996 memset (&texture_desc, 0, sizeof (CUDA_TEXTURE_DESC)); in convert_create_texture_unchecked()
1007 texture_desc.filterMode = mode; in convert_create_texture_unchecked()
1008 texture_desc.flags = CU_TRSF_READ_AS_INTEGER; in convert_create_texture_unchecked()
1011 cuda_ret = CuTexObjectCreate (&texture, &resource_desc, &texture_desc, NULL); in convert_create_texture_unchecked()