Searched refs:texture_wrapped (Results 1 – 4 of 4) sorted by relevance
146 mem->gl_mem.texture_wrapped = TRUE; in _ios_gl_memory_new()
96 gboolean texture_wrapped; member
263 if (!gl_mem->texture_wrapped) { in _gl_tex_create()917 if (gl_mem->tex_id && !gl_mem->texture_wrapped) in _gl_tex_destroy()935 mem->texture_wrapped = TRUE; in _default_gl_tex_alloc()
669 mem->mem.texture_wrapped = TRUE; in _gl_mem_pbo_alloc()