/third_party/flutter/skia/bench/ |
D | SKPBench.cpp | 57 tileH = gpu ? FLAGS_GPUbenchTileH : FLAGS_CPUbenchTileH; in onPerCanvasPreDraw() local 60 tileH = SkTMin(tileH, bounds.height()); in onPerCanvasPreDraw() 63 int yTiles = SkScalarCeilToInt(bounds.height() / SkIntToScalar(tileH)); in onPerCanvasPreDraw() 68 SkImageInfo ii = canvas->imageInfo().makeWH(tileW, tileH); in onPerCanvasPreDraw() 70 for (int y = bounds.fTop; y < bounds.fBottom; y += tileH) { in onPerCanvasPreDraw() 72 const SkIRect tileRect = SkIRect::MakeXYWH(x, y, tileW, tileH); in onPerCanvasPreDraw()
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/third_party/skia/bench/ |
D | SKPBench.cpp | 54 tileH = gpu ? FLAGS_GPUbenchTileH : FLAGS_CPUbenchTileH; in onPerCanvasPreDraw() local 57 tileH = std::min(tileH, bounds.height()); in onPerCanvasPreDraw() 60 int yTiles = SkScalarCeilToInt(bounds.height() / SkIntToScalar(tileH)); in onPerCanvasPreDraw() 65 SkImageInfo ii = canvas->imageInfo().makeWH(tileW, tileH); in onPerCanvasPreDraw() 67 for (int y = bounds.fTop; y < bounds.fBottom; y += tileH) { in onPerCanvasPreDraw() 69 const SkIRect tileRect = SkIRect::MakeXYWH(x, y, tileW, tileH); in onPerCanvasPreDraw()
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/third_party/flutter/skia/gm/ |
D | drawimageset.cpp | 35 static void make_image_tiles(int tileW, int tileH, int m, int n, const SkColor colors[4], in make_image_tiles() argument 38 const int h = tileH * n; in make_image_tiles() 75 SkIRect subset = SkIRect::MakeXYWH(x * tileW - 1, y * tileH - 1, tileW + 2, tileH + 2); in make_image_tiles() 95 SkRect::MakeXYWH(x == 0 ? 0 : 1, y == 0 ? 0 : 1, tileW, tileH); in make_image_tiles() 96 set[y * m + x].fDstRect = SkRect::MakeXYWH(x * tileW, y * tileH, tileW, tileH); in make_image_tiles()
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/third_party/skia/gm/ |
D | drawimageset.cpp | 35 static void make_image_tiles(int tileW, int tileH, int m, int n, const SkColor colors[4], in make_image_tiles() argument 38 const int h = tileH * n; in make_image_tiles() 75 SkIRect subset = SkIRect::MakeXYWH(x * tileW - 1, y * tileH - 1, tileW + 2, tileH + 2); in make_image_tiles() 95 SkRect::MakeXYWH(x == 0 ? 0 : 1, y == 0 ? 0 : 1, tileW, tileH); in make_image_tiles() 96 set[y * m + x].fDstRect = SkRect::MakeXYWH(x * tileW, y * tileH, tileW, tileH); in make_image_tiles()
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/third_party/skia/modules/skottie/src/effects/ |
D | MotionTileEffect.cpp | 74 tileH = SkTPin(fTileH, 0.0f, 100.0f) * 0.01f * fLayerSize.height(); in onRevalidate() local 76 std::max(tileH, 1.0f)); in onRevalidate()
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/third_party/flutter/skia/modules/skottie/src/effects/ |
D | MotionTileEffect.cpp | 72 tileH = SkTPin(fTileH, 0.0f, 100.0f) * 0.01f * fLayerSize.height(); in onRevalidate() local 74 std::max(tileH, 1.0f)); in onRevalidate()
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/third_party/flutter/skia/tools/viewer/ |
D | Viewer.cpp | 1284 int tileH = SkScalarCeilToInt(fWindow->height() * fTileScale.height()); in drawSlide() local 1285 sk_sp<SkSurface> tileSurface = make_surface(tileW, tileH); in drawSlide() 1288 for (int y = 0; y < fWindow->height(); y += tileH) { in drawSlide() 1306 for (int y = 0; y < fWindow->height(); y += tileH) { in drawSlide() 1308 slideCanvas->drawRect(SkRect::MakeXYWH(x, y, tileW, tileH), border); in drawSlide()
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/third_party/skia/tools/viewer/ |
D | Viewer.cpp | 1546 int tileH = SkScalarCeilToInt(fWindow->height() * fTileScale.height()); in drawSlide() local 1547 for (int y = 0; y < fWindow->height(); y += tileH) { in drawSlide() 1550 slideCanvas->clipRect(SkRect::MakeXYWH(x, y, tileW, tileH)); in drawSlide() 1560 for (int y = 0; y < fWindow->height(); y += tileH) { in drawSlide() 1562 slideCanvas->drawRect(SkRect::MakeXYWH(x, y, tileW, tileH), border); in drawSlide()
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/third_party/skia/modules/canvaskit/ |
D | canvaskit_bindings.cpp | 1660 int tileW, int tileH)->sk_sp<SkShader> { in EMSCRIPTEN_BINDINGS() argument 1662 SkISize tileSize = SkISize::Make(tileW, tileH); in EMSCRIPTEN_BINDINGS() 1740 int tileW, int tileH)->sk_sp<SkShader> { in EMSCRIPTEN_BINDINGS() argument 1742 SkISize tileSize = SkISize::Make(tileW, tileH); in EMSCRIPTEN_BINDINGS()
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/third_party/skia/modules/canvaskit/npm_build/types/ |
D | index.d.ts | 3385 tileW: number, tileH: number): Shader; 3457 tileW: number, tileH: number): Shader;
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