Searched refs:to_id_a (Results 1 – 1 of 1) sorted by relevance
118 const glw::GLuint to_id_a = to_ids[0]; in initFBOs() local146 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_a, 0); /* level */ in initFBOs()159 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_a, 0); /* level */ in initFBOs()208 const glw::GLuint to_id_a = out_to_ids[0]; in initTOs() local216 gl.bindTexture(GL_TEXTURE_2D, to_id_a); in initTOs()