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Searched refs:to_id_a_prim (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFBO.cpp119 const glw::GLuint to_id_a_prim = to_ids[1]; in initFBOs() local
148 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, to_id_a_prim, 0); /* level */ in initFBOs()
175 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, to_id_a_prim, 0); /* level */ in initFBOs()
209 const glw::GLuint to_id_a_prim = out_to_ids[1]; in initTOs() local
225 gl.bindTexture(GL_TEXTURE_2D, to_id_a_prim); in initTOs()