Searched refs:to_id_a_prim (Results 1 – 1 of 1) sorted by relevance
119 const glw::GLuint to_id_a_prim = to_ids[1]; in initFBOs() local148 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, to_id_a_prim, 0); /* level */ in initFBOs()175 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, to_id_a_prim, 0); /* level */ in initFBOs()209 const glw::GLuint to_id_a_prim = out_to_ids[1]; in initTOs() local225 gl.bindTexture(GL_TEXTURE_2D, to_id_a_prim); in initTOs()