Searched refs:touch_only (Results 1 – 5 of 5) sorted by relevance
332 ti.touch_only = true; in apply()351 ti.touch_only = true; in apply()385 ti.touch_only = true; in apply()478 ti.touch_only = true; in handle_imperfect_touch()494 ti.touch_only = true; in handle_imperfect_touch()597 ti.touch_only = true; in apply()612 ti.touch_only = true; in apply()630 ti.touch_only = true; in apply()660 ti.touch_only = true; in apply()679 ti.touch_only = true; in apply()
93 bool touch_only; // True in case of method touch(interior) and lines do not cross member102 , touch_only(false) in turn_info()
129 BOOST_CHECK_MESSAGE(info[0].touch_only == expected_touch_only, in test_with_point()131 << " detected: " << info[0].touch_only in test_with_point()198 op += (it->touch_only ? 'o' : '*'); in test_with_point()
151 && turn.touch_only; in apply()
96 if (! tit->touch_only) in are_polygon_interiors_disjoint()