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Searched refs:trace_screen (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/driver_trace/
Dtr_screen.c48 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_name()
69 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_vendor()
90 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_device_vendor()
113 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_compiler_options()
123 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_disk_shader_cache()
144 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_param()
168 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_shader_param()
192 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_paramf()
216 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_compute_param()
245 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_is_format_supported()
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Dtr_screen.h49 struct trace_screen struct
59 struct trace_screen * argument
60 trace_screen(struct pipe_screen *screen);
DREADME45 trace_screen = trace_screen_create(real_screen);
47 You can then simply use trace_screen instead of real_screen.
49 You can create as many contexts you wish from trace_screen::context_create they
50 are automatically wrapped by trace_screen.
Dtr_context.h45 struct trace_screen;
83 trace_context_create(struct trace_screen *tr_scr,
Dtr_context.c2183 trace_context_create(struct trace_screen *tr_scr, in trace_context_create()