Searched refs:transform_shader (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_tgsi_transform.c | 136 struct svga_shader *transform_shader; in write_vpos() local 144 transform_shader = svga_search_shader_token_key(shader->next, &key); in write_vpos() 145 if (transform_shader) { in write_vpos() 161 transform_shader = create_shader(svga, info->processor, &state); in write_vpos() 162 insert_at_head(shader, transform_shader); in write_vpos() 165 transform_shader->token_key = key; in write_vpos() 166 bind_shader(svga, info->processor, transform_shader); in write_vpos() 183 struct svga_shader *transform_shader; in transform_dynamic_indexing() local 191 transform_shader = svga_search_shader_token_key(shader->next, &key); in transform_dynamic_indexing() 192 if (transform_shader) { in transform_dynamic_indexing() [all …]
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/third_party/flutter/skia/src/pdf/ |
D | SkPDFDevice.cpp | 140 static void transform_shader(SkPaint* paint, const SkMatrix& ctm) { in transform_shader() function 504 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawPathWithFilter() 583 transform_shader(paint.writable(), matrix); in internalDrawPath() 1561 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawImageRect()
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/third_party/skia/src/pdf/ |
D | SkPDFDevice.cpp | 169 static void transform_shader(SkPaint* paint, const SkMatrix& ctm) { in transform_shader() function 528 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawPathWithFilter() 607 transform_shader(paint.writable(), matrix); in internalDrawPath() 1544 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawImageRect()
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