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Searched refs:transform_shader (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_tgsi_transform.c136 struct svga_shader *transform_shader; in write_vpos() local
144 transform_shader = svga_search_shader_token_key(shader->next, &key); in write_vpos()
145 if (transform_shader) { in write_vpos()
161 transform_shader = create_shader(svga, info->processor, &state); in write_vpos()
162 insert_at_head(shader, transform_shader); in write_vpos()
165 transform_shader->token_key = key; in write_vpos()
166 bind_shader(svga, info->processor, transform_shader); in write_vpos()
183 struct svga_shader *transform_shader; in transform_dynamic_indexing() local
191 transform_shader = svga_search_shader_token_key(shader->next, &key); in transform_dynamic_indexing()
192 if (transform_shader) { in transform_dynamic_indexing()
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/third_party/flutter/skia/src/pdf/
DSkPDFDevice.cpp140 static void transform_shader(SkPaint* paint, const SkMatrix& ctm) { in transform_shader() function
504 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawPathWithFilter()
583 transform_shader(paint.writable(), matrix); in internalDrawPath()
1561 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawImageRect()
/third_party/skia/src/pdf/
DSkPDFDevice.cpp169 static void transform_shader(SkPaint* paint, const SkMatrix& ctm) { in transform_shader() function
528 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawPathWithFilter()
607 transform_shader(paint.writable(), matrix); in internalDrawPath()
1544 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawImageRect()