Searched refs:triangle_b (Results 1 – 2 of 2) sorted by relevance
738 const float* triangle_b = (const float*)(&run.reference_data[0]) + in iterate() local742 if (!TessellationShaderUtils::isTriangleDefined(triangle_a, triangle_b)) in iterate()884 const float* triangle_b = (const float*)(&run.set2_data[0]) + in iterate() local888 if (!TessellationShaderUtils::isTriangleDefined(triangle_a, triangle_b)) in iterate()
631 const float* triangle_b = (const float*)(&run.set2_data[0]) + in iterate() local635 if (TessellationShaderUtils::isTriangleDefined(triangle_a, triangle_b)) in iterate()