Searched refs:triangulator (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/src/gpu/geometry/ |
D | GrAATriangulator.cpp | 246 const GrAATriangulator* triangulator) { in apply() argument 257 Vertex* dest = triangulator->makeSortedVertex(fPoint, fAlpha, mesh, prev, c); in apply() 259 SSVertex* ssv = triangulator->fAlloc->make<SSVertex>(dest); in apply() 265 triangulator->connectSSEdge(prev, dest, c); in apply() 266 triangulator->connectSSEdge(next, dest, c); in apply() 281 triangulator->connectSSEdge(prevEdge->fPrev->fVertex, dest, c); in apply() 284 triangulator->computeBisector(prevEdge->fEdge, nextEdge->fEdge, dest); in apply() 287 triangulator->makeEvent(prevEdge, events); in apply() 288 triangulator->makeEvent(nextEdge, events); in apply() 290 triangulator->makeEvent(prevEdge, prevEdge->fPrev->fVertex, nextEdge, dest, events, c); in apply() [all …]
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D | GrTriangulator.h | 36 GrTriangulator triangulator(path, &alloc); in PathToTriangles() 37 Poly* polys = triangulator.pathToPolys(tolerance, clipBounds, isLinear); in PathToTriangles() 38 int count = triangulator.polysToTriangles(polys, vertexAllocator); in PathToTriangles()
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/third_party/skia/tests/ |
D | TriangulatingPathRendererTests.cpp | 868 GrInnerFanTriangulator triangulator(path, &arena); in verify_simple_inner_polygons() local 869 vertexCount = triangulator.pathToTriangles(&vertexAlloc, &breadcrumbs, &isLinear); in verify_simple_inner_polygons()
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