/third_party/typescript/lib/ |
D | lib.webworker.iterable.d.ts | 137 …uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLe… method 158 uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; method
|
D | lib.dom.iterable.d.ts | 322 …uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLe… method 343 uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; method
|
/third_party/typescript/src/lib/ |
D | webworker.iterable.generated.d.ts | 117 …uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLe… method 138 uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; method
|
D | dom.iterable.generated.d.ts | 302 …uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLe… method 323 uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; method
|
/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 226 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate() 262 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
|
D | es31fUniformLocationTests.cpp | 619 case glu::TYPE_INT_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; in render() 629 case glu::TYPE_BOOL_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; in render()
|
D | es31fShaderTextureSizeTests.cpp | 469 gl.uniform2iv(shaderSizeLoc, 1, size.getPtr()); in runShader()
|
/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 124 gl->uniform2iv = &glUniform2iv;
|
D | glwInitES30Direct.inl | 207 gl->uniform2iv = &glUniform2iv;
|
D | glwInitES20.inl | 124 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
|
D | glwInitES31Direct.inl | 269 gl->uniform2iv = &glUniform2iv;
|
D | glwInitES32Direct.inl | 313 gl->uniform2iv = &glUniform2iv;
|
/third_party/vk-gl-cts/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 269 dst->uniform2iv = src.uniform2iv;
|
/third_party/jsframework/runtime/main/extend/systemplugin/napi/ |
D | webgl2.js | 739 uniform2iv: function (...args) { method
|
D | webgl.js | 1021 uniform2iv: function (...args) { method
|
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 180 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*);
|
D | sglrContext.hpp | 168 virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
|
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 163 gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); in setUniformValue() 175 gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); in setUniformValue()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 160 void uniform2iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 154 void uniform2iv(GLint location, GLsizei count, const GLint *value); \
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 560 ASSIGN("glUniform2ivARB", uniform2iv); in initProcsDesktopGL() 1355 ASSIGN("glUniform2iv", uniform2iv); in initProcsDesktopGL() 2385 ASSIGN("glUniform2iv", uniform2iv); in initProcsGLES() 3348 uniform2iv = &glUniform2ivNULL; in initProcsDesktopGLNULL() 4142 uniform2iv = &glUniform2ivNULL; in initProcsDesktopGLNULL() 5171 uniform2iv = &glUniform2ivNULL; in initProcsGLESNULL()
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 202 ASSIGN("glUniform2iv", uniform2iv); in initProcsDesktopGL() 1285 ASSIGN("glUniform2ivARB", uniform2iv); in initProcsDesktopGL() 2042 ASSIGN("glUniform2iv", uniform2iv); in initProcsGLES() 2996 uniform2iv = &glUniform2ivNULL; in initProcsDesktopGLNULL() 4077 uniform2iv = &glUniform2ivNULL; in initProcsDesktopGLNULL() 4833 uniform2iv = &glUniform2ivNULL; in initProcsGLESNULL()
|
/third_party/vk-gl-cts/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 806 case TYPE_INT_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue() 810 case TYPE_BOOL_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
|
D | glsFragOpInteractionCase.cpp | 353 case 2: ctx.uniform2iv(location, 1, (int*)value.value().getValuePtr()); break; in setUniformValue()
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 268 gl.uniform2iv(location, 1, i_data); in setUniform()
|