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Searched refs:uniform_count (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_qir_emit_uniform_stream_resets.c52 uint32_t uniform_count = 0; in qir_emit_uniform_stream_resets() local
69 (uniform_count + 1) * 4), in qir_emit_uniform_stream_resets()
84 uniform_count++; in qir_emit_uniform_stream_resets()
/third_party/mesa3d/src/panfrost/lib/genxml/
Ddecode.c535 pandecode_uniforms(mali_ptr uniforms, unsigned uniform_count) in pandecode_uniforms() argument
537 pandecode_validate_buffer(uniforms, uniform_count * 16); in pandecode_uniforms()
540 pandecode_log("vec4 uniforms[%u] = %s;\n", uniform_count, ptr); in pandecode_uniforms()
584 stats.uniform_count = -128; in pandecode_shader_disassemble()
722 bool has_uniform = (stats.uniform_count > 0); in pandecode_blend_shader_disassemble()
820 int varying_count = 0, attribute_count = 0, uniform_count = 0, uniform_buffer_count = 0; in pandecode_dcd() local
849 uniform_count = state.preload.uniform_count; in pandecode_dcd()
851 uniform_count = state.properties.uniform_count; in pandecode_dcd()
926 if (uniform_count) in pandecode_dcd()
927 pandecode_uniforms(p->push_uniforms, uniform_count); in pandecode_dcd()
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/third_party/mesa3d/src/panfrost/midgard/
Ddisassemble.h12 signed uniform_count; member
Dmir_promote_uniforms.c207 unsigned uniform_count = mir_promoteable_uniform_count(analysis); in mir_work_heuristic() local
212 if (uniform_count <= 8) in mir_work_heuristic()
Ddisassemble.c193 ctx->midg_stats.uniform_count = in print_alu_reg()
194 MAX2(uniform_reg + 1, ctx->midg_stats.uniform_count); in print_alu_reg()
/third_party/mesa3d/src/panfrost/lib/
Dpan_shader.h53 rsd->properties.uniform_count = info->push.count / 4; in pan_shader_prepare_midgard_rsd()
122 rsd->preload.uniform_count = fau_count; in pan_shader_prepare_bifrost_rsd()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp2988 int uniform_count = data[n_check * 3 + 2]; in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions() local
2996 gl.uniform1dv(uniform_location, uniform_count, double_data); in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions()
3002 gl.uniform2dv(uniform_location, uniform_count, double_data); in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions()
3008 gl.uniform3dv(uniform_location, uniform_count, double_data); in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions()
3014 gl.uniform4dv(uniform_location, uniform_count, double_data); in verifyErrorGenerationWhenCallingSizeMismatchedUniformFunctions()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst521 - panfrost: Don't truncate uniform_count
525 - panfrost: Don't store uniform_count on Midgard
603 - panfrost: Fix uniform_count on Midgard
D20.0.0.rst409 - panfrost; Update comment about work/uniform_count
D20.1.0.rst637 - panfrost: Move uniform_count to pan_assemble
D20.3.0.rst515 - panfrost: Clamp shader->uniform_count