Searched refs:uniform_dirty_bits (Results 1 – 7 of 7) sorted by relevance
353 vc4->prog.cs->uniform_dirty_bits | in vc4_draw_vbo()354 vc4->prog.vs->uniform_dirty_bits | in vc4_draw_vbo()355 vc4->prog.fs->uniform_dirty_bits)) || in vc4_draw_vbo()
146 uint32_t uniform_dirty_bits; member
429 shader->uniform_dirty_bits = dirty; in vc4_set_shader_uniform_dirty_flags()
563 static const uint32_t uniform_dirty_bits = in etna_emit_state() local664 if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits)) in etna_emit_state()671 if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits)) in etna_emit_state()
1080 v3d->prog.cs->uniform_dirty_bits | in v3d_draw_vbo()1081 v3d->prog.vs->uniform_dirty_bits | in v3d_draw_vbo()1083 v3d->prog.gs_bin->uniform_dirty_bits : 0) | in v3d_draw_vbo()1085 v3d->prog.gs->uniform_dirty_bits : 0) | in v3d_draw_vbo()1086 v3d->prog.fs->uniform_dirty_bits)) { in v3d_draw_vbo()
493 shader->uniform_dirty_bits = dirty; in v3d_set_shader_uniform_dirty_flags()
228 uint64_t uniform_dirty_bits; member