Home
last modified time | relevance | path

Searched refs:uniform_dirty_bits (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_draw.c353 vc4->prog.cs->uniform_dirty_bits | in vc4_draw_vbo()
354 vc4->prog.vs->uniform_dirty_bits | in vc4_draw_vbo()
355 vc4->prog.fs->uniform_dirty_bits)) || in vc4_draw_vbo()
Dvc4_context.h146 uint32_t uniform_dirty_bits; member
Dvc4_uniforms.c429 shader->uniform_dirty_bits = dirty; in vc4_set_shader_uniform_dirty_flags()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_emit.c563 static const uint32_t uniform_dirty_bits = in etna_emit_state() local
664 if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits)) in etna_emit_state()
671 if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits)) in etna_emit_state()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c1080 v3d->prog.cs->uniform_dirty_bits | in v3d_draw_vbo()
1081 v3d->prog.vs->uniform_dirty_bits | in v3d_draw_vbo()
1083 v3d->prog.gs_bin->uniform_dirty_bits : 0) | in v3d_draw_vbo()
1085 v3d->prog.gs->uniform_dirty_bits : 0) | in v3d_draw_vbo()
1086 v3d->prog.fs->uniform_dirty_bits)) { in v3d_draw_vbo()
Dv3d_uniforms.c493 shader->uniform_dirty_bits = dirty; in v3d_set_shader_uniform_dirty_flags()
Dv3d_context.h228 uint64_t uniform_dirty_bits; member