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Searched refs:useAttribute (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp485 void useAttribute (deUint32 bindingLocation,
DvktShaderRenderOperatorTests.cpp594 case 0: useAttribute(location, A_IN0); break; in ShaderOperatorCaseInstance()
595 case 1: useAttribute(location, A_IN1); break; in ShaderOperatorCaseInstance()
596 case 2: useAttribute(location, A_IN2); break; in ShaderOperatorCaseInstance()
597 case 3: useAttribute(location, A_IN3); break; in ShaderOperatorCaseInstance()
DvktShaderRenderMatrixTests.cpp1474 useAttribute(4u + inNdx, getAttributeType(in.dataType)); in ShaderMatrixInstance()
DvktShaderRenderTextureFunctionTests.cpp793 useAttribute(4u, A_IN0); in ShaderTextureFunctionInstance()
814 useAttribute(5u, A_IN1); in ShaderTextureFunctionInstance()
838 useAttribute(5u, A_IN1); in ShaderTextureFunctionInstance()
839 useAttribute(6u, A_IN2); in ShaderTextureFunctionInstance()
DvktShaderRender.cpp837 void ShaderRenderCaseInstance::useAttribute (deUint32 bindingLocation, BaseAttributeType type) in useAttribute() function in vkt::sr::ShaderRenderCaseInstance