Searched refs:useAttribute (Results 1 – 5 of 5) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 485 void useAttribute (deUint32 bindingLocation,
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D | vktShaderRenderOperatorTests.cpp | 594 case 0: useAttribute(location, A_IN0); break; in ShaderOperatorCaseInstance() 595 case 1: useAttribute(location, A_IN1); break; in ShaderOperatorCaseInstance() 596 case 2: useAttribute(location, A_IN2); break; in ShaderOperatorCaseInstance() 597 case 3: useAttribute(location, A_IN3); break; in ShaderOperatorCaseInstance()
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D | vktShaderRenderMatrixTests.cpp | 1474 useAttribute(4u + inNdx, getAttributeType(in.dataType)); in ShaderMatrixInstance()
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D | vktShaderRenderTextureFunctionTests.cpp | 793 useAttribute(4u, A_IN0); in ShaderTextureFunctionInstance() 814 useAttribute(5u, A_IN1); in ShaderTextureFunctionInstance() 838 useAttribute(5u, A_IN1); in ShaderTextureFunctionInstance() 839 useAttribute(6u, A_IN2); in ShaderTextureFunctionInstance()
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D | vktShaderRender.cpp | 837 void ShaderRenderCaseInstance::useAttribute (deUint32 bindingLocation, BaseAttributeType type) in useAttribute() function in vkt::sr::ShaderRenderCaseInstance
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