Searched refs:useFloat (Results 1 – 2 of 2) sorted by relevance
121 TIntermConstantUnion *createClampValue(int value, bool useFloat) in createClampValue() argument123 if (useFloat) in createClampValue()
241 bool useFloat = fProgramBuilder->shaderCaps()->colorSpaceMathNeedsFloat(); in appendColorGamutXform() local244 GrShaderVar("color", useFloat ? kFloat4_GrSLType : kHalf4_GrSLType)}; in appendColorGamutXform()