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Searched refs:useFloat (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
DClampIndirectIndices.cpp121 TIntermConstantUnion *createClampValue(int value, bool useFloat) in createClampValue() argument
123 if (useFloat) in createClampValue()
/third_party/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp241 bool useFloat = fProgramBuilder->shaderCaps()->colorSpaceMathNeedsFloat(); in appendColorGamutXform() local
244 GrShaderVar("color", useFloat ? kFloat4_GrSLType : kHalf4_GrSLType)}; in appendColorGamutXform()