Searched refs:useTessellationShaders (Results 1 – 2 of 2) sorted by relevance
153 …const bool useTessellationShaders = (tessellationControlModule != DE_NULL) && (tessellationEvaluat… in makeGraphicsPipeline() local160 …useTessellationShaders ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, /… in makeGraphicsPipeline()312 useTessellationShaders ? deUint32(4) : deUint32(2), // deUint32 stageCount; in makeGraphicsPipeline()316 …useTessellationShaders ? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellation… in makeGraphicsPipeline()
159 …const bool useTessellationShaders = (tessellationControlModule != DE_NULL) && (tessellationEvaluat… in makeGraphicsPipeline() local166 …useTessellationShaders ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, /… in makeGraphicsPipeline()329 useTessellationShaders ? deUint32(4) : deUint32(2), // deUint32 stageCount; in makeGraphicsPipeline()333 …useTessellationShaders ? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellation… in makeGraphicsPipeline()