Searched refs:use_comp_lod (Results 1 – 3 of 3) sorted by relevance
222 tex->use_comp_lod = ctx->so->type == MESA_SHADER_FRAGMENT; in fill_instr()241 tex->use_comp_lod = 1; in fill_instr()
442 if (!tex->use_comp_lod) { in print_fetch_tex()443 printf(" LOD(%u)", tex->use_comp_lod); in print_fetch_tex()
337 uint8_t use_comp_lod : 1; member