Searched refs:use_nir (Results 1 – 3 of 3) sorted by relevance
53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()64 assert(use_nir); in st_link_shader()130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()171 if (use_nir) in st_link_shader()
113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local118 if (use_nir) { in set_fragment_shader()167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local176 if (use_nir) { in set_vertex_shader()201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
3898 bool use_nir = prefer_nir || in nine_ureg_create_shader() local3904 use_nir = false; in nine_ureg_create_shader()3906 use_nir = false; in nine_ureg_create_shader()3911 use_nir ? "NIR" : "TGSI"); in nine_ureg_create_shader()3913 if (use_nir) { in nine_ureg_create_shader()