Searched refs:uses_ray_launch_size (Results 1 – 3 of 3) sorted by relevance
197 if (args->shader_info->cs.uses_ray_launch_size) in allocate_user_sgprs()551 if (args->shader_info->cs.uses_ray_launch_size) { in radv_declare_shader_args()
342 bool uses_ray_launch_size; member
182 info->cs.uses_ray_launch_size = true; in gather_intrinsic_info()