Searched refs:util_queue_fence_init (Results 1 – 23 of 23) sorted by relevance
75 util_queue_fence_init(struct util_queue_fence *fence) in util_queue_fence_init() function132 void util_queue_fence_init(struct util_queue_fence *fence);
378 util_queue_fence_init(&dc_job->fence); in disk_cache_put()404 util_queue_fence_init(&dc_job->fence); in disk_cache_put_nocopy()
211 util_queue_fence_init(struct util_queue_fence *fence) in util_queue_fence_init() function697 util_queue_fence_init(&fences[i]); in util_queue_finish()
171 util_queue_fence_init(&fence->ready); in fence_create()172 util_queue_fence_init(&fence->submit_fence.ready); in fence_create()
121 util_queue_fence_init(&glthread->batches[i].fence); in _mesa_glthread_init()146 util_queue_fence_init(&fence); in _mesa_glthread_init()
49 util_queue_fence_init(&mfence->ready); in zink_create_tc_fence()
183 util_queue_fence_init(&pg->cache_fence); in zink_screen_update_pipeline_cache()214 util_queue_fence_init(&pg->cache_fence); in zink_screen_get_pipeline_cache()1641 util_queue_fence_init(&fence); in zink_screen_batch_id_wait()
244 util_queue_fence_init(&bs->flush_completed); in create_batch_state()
302 util_queue_fence_init(&hwcso->ready); in ir3_shader_compute_state_create()364 util_queue_fence_init(&hwcso->ready); in ir3_shader_state_create()
289 util_queue_fence_init(&fence.ready); in main()
138 util_queue_fence_init(&shader->ready); in iris_create_shader_variant()
1276 util_queue_fence_init(ready_fence); in iris_schedule_compile()
105 util_queue_fence_init(&fence.ready); in configure_counters()
51 util_queue_fence_init(&fence->submitted); in amdgpu_fence_create()76 util_queue_fence_init(&fence->submitted); in amdgpu_fence_import_syncobj()109 util_queue_fence_init(&fence->submitted); in amdgpu_fence_import_sync_file()960 util_queue_fence_init(&cs->flush_completed); in amdgpu_cs_create()
207 util_queue_fence_init(&fence->ready); in si_create_multi_fence()
427 util_queue_fence_init(&shader->ready); in si_generate_gs_copy_shader()
2268 util_queue_fence_init(&main_part->ready); in si_check_missing_main_part()2420 util_queue_fence_init(&shader->ready); in si_shader_select_with_key()2668 util_queue_fence_init(&shader->ready); in si_init_shader_selector_async()2754 util_queue_fence_init(ready_fence); in si_schedule_initial_compile()
177 util_queue_fence_init(&fence.ready); in flush_ring()
439 util_queue_fence_init(&msm_submit->fence); in enqueue_submit_list()
188 util_queue_fence_init(&cs->flush_completed); in radeon_drm_cs_create()
2049 util_queue_fence_init(&fence->fence); in lvp_CreateFence()2070 util_queue_fence_init(&fence->fence); in lvp_DestroyFence()
4260 util_queue_fence_init(&tc->batch_slots[i].fence); in threaded_context_create()4263 util_queue_fence_init(&tc->buffer_lists[i].driver_flushed_fence); in threaded_context_create()
1177 util_queue_fence_init(&record->driver_finished); in dd_create_record()