Searched refs:v0x (Results 1 – 2 of 2) sorted by relevance
194 float v0x = x2 - x0; in barycentric_coords() local201 float dot00 = v0x * v0x + v0y * v0y; in barycentric_coords()202 float dot01 = v0x * v1x + v0y * v1y; in barycentric_coords()203 V4f dot02 = v0x * v2x + v0y * v2y; in barycentric_coords()
270 float v0x = x2 - x0; in barycentric_coords() local275 float dot00 = v0x * v0x + v0y * v0y; in barycentric_coords()276 float dot01 = v0x * v1x + v0y * v1y; in barycentric_coords()301 V4f dot02 = v0x * v2x + v0y * v2y; in barycentric_coords()