/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/PowerPC/ |
D | PPCInstrAltivec.td | 274 : VAForm_1a<xo, (outs vrrc:$vD), (ins vrrc:$vA, vrrc:$vB, vrrc:$vC), 275 !strconcat(opc, " $vD, $vA, $vB, $vC"), IIC_VecFP, 276 [(set Ty:$vD, (IntID Ty:$vA, Ty:$vB, Ty:$vC))]>; 282 : VAForm_1a<xo, (outs vrrc:$vD), (ins vrrc:$vA, vrrc:$vB, vrrc:$vC), 283 !strconcat(opc, " $vD, $vA, $vB, $vC"), IIC_VecFP, 284 [(set OutTy:$vD, (IntID InTy:$vA, InTy:$vB, InTy:$vC))]>; 290 : VAForm_1a<xo, (outs vrrc:$vD), (ins vrrc:$vA, vrrc:$vB, vrrc:$vC), 291 !strconcat(opc, " $vD, $vA, $vB, $vC"), IIC_VecFP, 293 (IntID In1Ty:$vA, In1Ty:$vB, In2Ty:$vC))]>; 297 : VXForm_1<xo, (outs vrrc:$vD), (ins vrrc:$vA, vrrc:$vB), [all …]
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/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | frontend.h | 53 void triangleSetupAB(const __m128 vX, const __m128 vY, __m128& vA, __m128& vB) in triangleSetupAB() argument 58 vA = _mm_sub_ps(vY, vYsub); in triangleSetupAB() 77 void triangleSetupABInt(const __m128i vX, const __m128i vY, __m128i& vA, __m128i& vB) in triangleSetupABInt() argument 84 vA = _mm_sub_epi32(vY, vYsub); in triangleSetupABInt() 93 simdscalari (&vA)[3], in triangleSetupABIntVertical() 98 vA[0] = _simd_sub_epi32(vY[0], vY[1]); in triangleSetupABIntVertical() 99 vA[1] = _simd_sub_epi32(vY[1], vY[2]); in triangleSetupABIntVertical() 100 vA[2] = _simd_sub_epi32(vY[2], vY[0]); in triangleSetupABIntVertical() 111 simd16scalari (&vA)[3], in triangleSetupABIntVertical() 116 vA[0] = _simd16_sub_epi32(vY[0], vY[1]); in triangleSetupABIntVertical() [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/vert/ |
D | no-contraction.vert | 2 static float4 vA; 8 float4 vA : TEXCOORD0; 20 precise float4 _15 = vA * vB; 22 precise float4 _19 = vA + vB; 24 precise float4 _23 = vA - vB; 26 precise float4 _27 = vA * vB; 38 vA = stage_input.vA;
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/asm/frag/ |
D | srem.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB 14 OpName %vA "vA" 18 OpDecorate %vA Flat 19 OpDecorate %vA Location 0 31 %vA = OpVariable %_ptr_Input_v4int Input 35 %14 = OpLoad %v4int %vA 37 %17 = OpLoad %v4int %vA
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D | frem.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB 14 OpName %vA "vA" 18 OpDecorate %vA RelaxedPrecision 19 OpDecorate %vA Location 0 32 %vA = OpVariable %_ptr_Input_v4float Input 36 %12 = OpLoad %v4float %vA
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/third_party/skia/third_party/externals/spirv-cross/shaders/asm/frag/ |
D | srem.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB 14 OpName %vA "vA" 18 OpDecorate %vA Flat 19 OpDecorate %vA Location 0 31 %vA = OpVariable %_ptr_Input_v4int Input 35 %14 = OpLoad %v4int %vA 37 %17 = OpLoad %v4int %vA
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D | frem.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB 14 OpName %vA "vA" 18 OpDecorate %vA RelaxedPrecision 19 OpDecorate %vA Location 0 32 %vA = OpVariable %_ptr_Input_v4float Input 36 %12 = OpLoad %v4float %vA
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/asm/frag/ |
D | srem.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB 14 OpName %vA "vA" 18 OpDecorate %vA Flat 19 OpDecorate %vA Location 0 31 %vA = OpVariable %_ptr_Input_v4int Input 35 %14 = OpLoad %v4int %vA 37 %17 = OpLoad %v4int %vA
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D | frem.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB 14 OpName %vA "vA" 18 OpDecorate %vA RelaxedPrecision 19 OpDecorate %vA Location 0 32 %vA = OpVariable %_ptr_Input_v4float Input 36 %12 = OpLoad %v4float %vA
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/vert/ |
D | no-contraction.vert | 2 static float4 vA; 8 float4 vA : TEXCOORD0; 20 precise float4 _15 = vA * vB; 21 precise float4 _19 = vA + vB; 22 precise float4 _23 = vA - vB; 32 vA = stage_input.vA;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/frag/ |
D | srem.asm.frag | 2 static int4 vA; 7 nointerpolation int4 vA : TEXCOORD0; 18 FragColor = float4(vA - vB * (vA / vB)); 23 vA = stage_input.vA;
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D | frem.asm.frag | 2 static float4 vA; 7 float4 vA : TEXCOORD0; 18 FragColor = fmod(vA, vB); 23 vA = stage_input.vA;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/frag/ |
D | srem.asm.frag | 2 static int4 vA; 7 nointerpolation int4 vA : TEXCOORD0; 18 FragColor = float4(vA - vB * (vA / vB)); 23 vA = stage_input.vA;
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D | frem.asm.frag | 2 static float4 vA; 7 float4 vA : TEXCOORD0; 18 FragColor = fmod(vA, vB); 23 vA = stage_input.vA;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/ |
D | temporary.zero-initialize.asm.frag | 2 static int vA; 7 nointerpolation int vA : TEXCOORD0; 21 for (int _16 = 0, _17 = 0; _16 < vA; _17 = _15, _16 += _10) 23 if ((vA + _16) == 20) 38 vA = stage_input.vA;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/ |
D | mrt-array.frag | 57 float4 vA [[user(locn0)]]; 69 void write_deeper_in_function(thread spvUnsafeArray<float4, 4>& FragColor, thread float4& vA, threa… 71 FragColor[3] = vA * vB; 75 void write_in_function(thread spvUnsafeArray<float4, 4>& FragColor, thread float4& vA, thread float… 77 FragColor[2] = vA - vB; 78 write_deeper_in_function(FragColor, vA, vB); 85 FragColor[0] = mod(in.vA, in.vB); 86 FragColor[1] = in.vA + in.vB; 87 write_in_function(FragColor, in.vA, in.vB);
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/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/asm/frag/ |
D | discard-impure-function-call.asm.frag | 9 OpEntryPoint Fragment %main "main" %vA %FragColor 16 OpName %vA "vA" 19 OpDecorate %vA Flat 20 OpDecorate %vA Location 0 35 %vA = OpVariable %_ptr_Input_int Input 42 %30 = OpLoad %int %vA
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D | demote-impure-function-call.vk.nocompat.asm.frag | 11 OpEntryPoint Fragment %main "main" %vA %FragColor 19 OpName %vA "vA" 22 OpDecorate %vA Flat 23 OpDecorate %vA Location 0 38 %vA = OpVariable %_ptr_Input_int Input 45 %29 = OpLoad %int %vA
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
D | mrt-array.frag | 5 layout(location = 0) in vec4 vA; 10 FragColor[3] = vA * vB; 15 FragColor[2] = vA - vB; 21 FragColor[0] = mod(vA, vB); 22 FragColor[1] = vA + vB;
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/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/asm/ |
D | temporary.zero-initialize.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB 14 OpName %vA "vA" 18 OpDecorate %vA RelaxedPrecision 19 OpDecorate %vA Flat 20 OpDecorate %vA Location 0 47 %vA = OpVariable %_ptr_Input_int Input 64 %25 = OpLoad %int %vA
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl-no-opt/asm/ |
D | temporary.zero-initialize.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB 14 OpName %vA "vA" 18 OpDecorate %vA RelaxedPrecision 19 OpDecorate %vA Flat 20 OpDecorate %vA Location 0 47 %vA = OpVariable %_ptr_Input_int Input 64 %25 = OpLoad %int %vA
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/ |
D | temporary.zero-initialize.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB 14 OpName %vA "vA" 18 OpDecorate %vA RelaxedPrecision 19 OpDecorate %vA Flat 20 OpDecorate %vA Location 0 47 %vA = OpVariable %_ptr_Input_int Input 64 %25 = OpLoad %int %vA
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/third_party/skia/third_party/externals/spirv-cross/shaders/vert/ |
D | no-contraction.vert | 3 layout(location = 0) in vec4 vA; 9 precise vec4 mul = vA * vB; 10 precise vec4 add = vA + vB; 11 precise vec4 sub = vA - vB; 12 precise vec4 mad = vA * vB + vC;
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/vert/ |
D | no-contraction.vert | 3 layout(location = 0) in vec4 vA; 9 precise vec4 mul = vA * vB; 10 precise vec4 add = vA + vB; 11 precise vec4 sub = vA - vB; 12 precise vec4 mad = vA * vB + vC;
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/vert/ |
D | no-contraction.vert | 3 layout(location = 0) in vec4 vA; 9 precise vec4 mul = vA * vB; 10 precise vec4 add = vA + vB; 11 precise vec4 sub = vA - vB; 12 precise vec4 mad = vA * vB + vC;
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