Home
last modified time | relevance | path

Searched refs:vA (Results 1 – 25 of 95) sorted by relevance

1234

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/PowerPC/
DPPCInstrAltivec.td274 : VAForm_1a<xo, (outs vrrc:$vD), (ins vrrc:$vA, vrrc:$vB, vrrc:$vC),
275 !strconcat(opc, " $vD, $vA, $vB, $vC"), IIC_VecFP,
276 [(set Ty:$vD, (IntID Ty:$vA, Ty:$vB, Ty:$vC))]>;
282 : VAForm_1a<xo, (outs vrrc:$vD), (ins vrrc:$vA, vrrc:$vB, vrrc:$vC),
283 !strconcat(opc, " $vD, $vA, $vB, $vC"), IIC_VecFP,
284 [(set OutTy:$vD, (IntID InTy:$vA, InTy:$vB, InTy:$vC))]>;
290 : VAForm_1a<xo, (outs vrrc:$vD), (ins vrrc:$vA, vrrc:$vB, vrrc:$vC),
291 !strconcat(opc, " $vD, $vA, $vB, $vC"), IIC_VecFP,
293 (IntID In1Ty:$vA, In1Ty:$vB, In2Ty:$vC))]>;
297 : VXForm_1<xo, (outs vrrc:$vD), (ins vrrc:$vA, vrrc:$vB),
[all …]
/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dfrontend.h53 void triangleSetupAB(const __m128 vX, const __m128 vY, __m128& vA, __m128& vB) in triangleSetupAB() argument
58 vA = _mm_sub_ps(vY, vYsub); in triangleSetupAB()
77 void triangleSetupABInt(const __m128i vX, const __m128i vY, __m128i& vA, __m128i& vB) in triangleSetupABInt() argument
84 vA = _mm_sub_epi32(vY, vYsub); in triangleSetupABInt()
93 simdscalari (&vA)[3], in triangleSetupABIntVertical()
98 vA[0] = _simd_sub_epi32(vY[0], vY[1]); in triangleSetupABIntVertical()
99 vA[1] = _simd_sub_epi32(vY[1], vY[2]); in triangleSetupABIntVertical()
100 vA[2] = _simd_sub_epi32(vY[2], vY[0]); in triangleSetupABIntVertical()
111 simd16scalari (&vA)[3], in triangleSetupABIntVertical()
116 vA[0] = _simd16_sub_epi32(vY[0], vY[1]); in triangleSetupABIntVertical()
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/vert/
Dno-contraction.vert2 static float4 vA;
8 float4 vA : TEXCOORD0;
20 precise float4 _15 = vA * vB;
22 precise float4 _19 = vA + vB;
24 precise float4 _23 = vA - vB;
26 precise float4 _27 = vA * vB;
38 vA = stage_input.vA;
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/asm/frag/
Dsrem.asm.frag9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB
14 OpName %vA "vA"
18 OpDecorate %vA Flat
19 OpDecorate %vA Location 0
31 %vA = OpVariable %_ptr_Input_v4int Input
35 %14 = OpLoad %v4int %vA
37 %17 = OpLoad %v4int %vA
Dfrem.asm.frag9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB
14 OpName %vA "vA"
18 OpDecorate %vA RelaxedPrecision
19 OpDecorate %vA Location 0
32 %vA = OpVariable %_ptr_Input_v4float Input
36 %12 = OpLoad %v4float %vA
/third_party/skia/third_party/externals/spirv-cross/shaders/asm/frag/
Dsrem.asm.frag9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB
14 OpName %vA "vA"
18 OpDecorate %vA Flat
19 OpDecorate %vA Location 0
31 %vA = OpVariable %_ptr_Input_v4int Input
35 %14 = OpLoad %v4int %vA
37 %17 = OpLoad %v4int %vA
Dfrem.asm.frag9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB
14 OpName %vA "vA"
18 OpDecorate %vA RelaxedPrecision
19 OpDecorate %vA Location 0
32 %vA = OpVariable %_ptr_Input_v4float Input
36 %12 = OpLoad %v4float %vA
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/asm/frag/
Dsrem.asm.frag9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB
14 OpName %vA "vA"
18 OpDecorate %vA Flat
19 OpDecorate %vA Location 0
31 %vA = OpVariable %_ptr_Input_v4int Input
35 %14 = OpLoad %v4int %vA
37 %17 = OpLoad %v4int %vA
Dfrem.asm.frag9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB
14 OpName %vA "vA"
18 OpDecorate %vA RelaxedPrecision
19 OpDecorate %vA Location 0
32 %vA = OpVariable %_ptr_Input_v4float Input
36 %12 = OpLoad %v4float %vA
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/vert/
Dno-contraction.vert2 static float4 vA;
8 float4 vA : TEXCOORD0;
20 precise float4 _15 = vA * vB;
21 precise float4 _19 = vA + vB;
22 precise float4 _23 = vA - vB;
32 vA = stage_input.vA;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/frag/
Dsrem.asm.frag2 static int4 vA;
7 nointerpolation int4 vA : TEXCOORD0;
18 FragColor = float4(vA - vB * (vA / vB));
23 vA = stage_input.vA;
Dfrem.asm.frag2 static float4 vA;
7 float4 vA : TEXCOORD0;
18 FragColor = fmod(vA, vB);
23 vA = stage_input.vA;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/frag/
Dsrem.asm.frag2 static int4 vA;
7 nointerpolation int4 vA : TEXCOORD0;
18 FragColor = float4(vA - vB * (vA / vB));
23 vA = stage_input.vA;
Dfrem.asm.frag2 static float4 vA;
7 float4 vA : TEXCOORD0;
18 FragColor = fmod(vA, vB);
23 vA = stage_input.vA;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/
Dtemporary.zero-initialize.asm.frag2 static int vA;
7 nointerpolation int vA : TEXCOORD0;
21 for (int _16 = 0, _17 = 0; _16 < vA; _17 = _15, _16 += _10)
23 if ((vA + _16) == 20)
38 vA = stage_input.vA;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dmrt-array.frag57 float4 vA [[user(locn0)]];
69 void write_deeper_in_function(thread spvUnsafeArray<float4, 4>& FragColor, thread float4& vA, threa…
71 FragColor[3] = vA * vB;
75 void write_in_function(thread spvUnsafeArray<float4, 4>& FragColor, thread float4& vA, thread float…
77 FragColor[2] = vA - vB;
78 write_deeper_in_function(FragColor, vA, vB);
85 FragColor[0] = mod(in.vA, in.vB);
86 FragColor[1] = in.vA + in.vB;
87 write_in_function(FragColor, in.vA, in.vB);
/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/asm/frag/
Ddiscard-impure-function-call.asm.frag9 OpEntryPoint Fragment %main "main" %vA %FragColor
16 OpName %vA "vA"
19 OpDecorate %vA Flat
20 OpDecorate %vA Location 0
35 %vA = OpVariable %_ptr_Input_int Input
42 %30 = OpLoad %int %vA
Ddemote-impure-function-call.vk.nocompat.asm.frag11 OpEntryPoint Fragment %main "main" %vA %FragColor
19 OpName %vA "vA"
22 OpDecorate %vA Flat
23 OpDecorate %vA Location 0
38 %vA = OpVariable %_ptr_Input_int Input
45 %29 = OpLoad %int %vA
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dmrt-array.frag5 layout(location = 0) in vec4 vA;
10 FragColor[3] = vA * vB;
15 FragColor[2] = vA - vB;
21 FragColor[0] = mod(vA, vB);
22 FragColor[1] = vA + vB;
/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/asm/
Dtemporary.zero-initialize.asm.frag9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB
14 OpName %vA "vA"
18 OpDecorate %vA RelaxedPrecision
19 OpDecorate %vA Flat
20 OpDecorate %vA Location 0
47 %vA = OpVariable %_ptr_Input_int Input
64 %25 = OpLoad %int %vA
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl-no-opt/asm/
Dtemporary.zero-initialize.asm.frag9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB
14 OpName %vA "vA"
18 OpDecorate %vA RelaxedPrecision
19 OpDecorate %vA Flat
20 OpDecorate %vA Location 0
47 %vA = OpVariable %_ptr_Input_int Input
64 %25 = OpLoad %int %vA
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/
Dtemporary.zero-initialize.asm.frag9 OpEntryPoint Fragment %main "main" %FragColor %vA %vB
14 OpName %vA "vA"
18 OpDecorate %vA RelaxedPrecision
19 OpDecorate %vA Flat
20 OpDecorate %vA Location 0
47 %vA = OpVariable %_ptr_Input_int Input
64 %25 = OpLoad %int %vA
/third_party/skia/third_party/externals/spirv-cross/shaders/vert/
Dno-contraction.vert3 layout(location = 0) in vec4 vA;
9 precise vec4 mul = vA * vB;
10 precise vec4 add = vA + vB;
11 precise vec4 sub = vA - vB;
12 precise vec4 mad = vA * vB + vC;
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/vert/
Dno-contraction.vert3 layout(location = 0) in vec4 vA;
9 precise vec4 mul = vA * vB;
10 precise vec4 add = vA + vB;
11 precise vec4 sub = vA - vB;
12 precise vec4 mad = vA * vB + vC;
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/vert/
Dno-contraction.vert3 layout(location = 0) in vec4 vA;
9 precise vec4 mul = vA * vB;
10 precise vec4 add = vA + vB;
11 precise vec4 sub = vA - vB;
12 precise vec4 mad = vA * vB + vC;

1234