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Searched refs:vInput (Results 1 – 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dcontrol-dependent-in-branch.desktop.frag5 static float4 vInput;
9 float4 vInput : TEXCOORD0;
19 FragColor = vInput;
20 float4 _23 = uSampler.Sample(_uSampler_sampler, vInput.xy);
21 float4 _26 = ddx(vInput);
22 float4 _29 = ddy(vInput);
23 float4 _32 = fwidth(vInput);
24 float4 _35 = ddx_coarse(vInput);
25 float4 _38 = ddy_coarse(vInput);
26 float4 _41 = fwidth(vInput);
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dcontrol-dependent-in-branch.desktop.frag5 static float4 vInput;
9 float4 vInput : TEXCOORD0;
19 FragColor = vInput;
20 float4 t = uSampler.Sample(_uSampler_sampler, vInput.xy);
21 float4 d0 = ddx(vInput);
22 float4 d1 = ddy(vInput);
23 float4 d2 = fwidth(vInput);
24 float4 d3 = ddx_coarse(vInput);
25 float4 d4 = ddy_coarse(vInput);
26 float4 d5 = fwidth(vInput);
[all …]
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dcontrol-dependent-in-branch.desktop.frag5 layout(location = 0) in vec4 vInput;
9 FragColor = vInput;
10 vec4 t = texture(uSampler, vInput.xy);
11 vec4 d0 = dFdx(vInput);
12 vec4 d1 = dFdy(vInput);
13 vec4 d2 = fwidth(vInput);
14 vec4 d3 = dFdxCoarse(vInput);
15 vec4 d4 = dFdyCoarse(vInput);
16 vec4 d5 = fwidthCoarse(vInput);
17 vec4 d6 = dFdxFine(vInput);
[all …]
/third_party/skia/third_party/externals/spirv-cross/shaders/desktop-only/frag/
Dcontrol-dependent-in-branch.desktop.frag5 layout(location = 0) in vec4 vInput;
9 FragColor = vInput;
10 vec4 t = texture(uSampler, vInput.xy);
11 vec4 d0 = dFdx(vInput);
12 vec4 d1 = dFdy(vInput);
13 vec4 d2 = fwidth(vInput);
14 vec4 d3 = dFdxCoarse(vInput);
15 vec4 d4 = dFdyCoarse(vInput);
16 vec4 d5 = fwidthCoarse(vInput);
17 vec4 d6 = dFdxFine(vInput);
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/desktop-only/frag/
Dcontrol-dependent-in-branch.desktop.frag6 layout(location = 0) in vec4 vInput;
10 FragColor = vInput;
11 vec4 t = texture(uSampler, vInput.xy);
12 vec4 d0 = dFdx(vInput);
13 vec4 d1 = dFdy(vInput);
14 vec4 d2 = fwidth(vInput);
15 vec4 d3 = dFdxCoarse(vInput);
16 vec4 d4 = dFdyCoarse(vInput);
17 vec4 d5 = fwidthCoarse(vInput);
18 vec4 d6 = dFdxFine(vInput);
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/
Dcontrol-dependent-in-branch.desktop.frag6 layout(location = 0) in vec4 vInput;
10 FragColor = vInput;
11 vec4 _23 = texture(uSampler, vInput.xy);
12 vec4 _26 = dFdx(vInput);
13 vec4 _29 = dFdy(vInput);
14 vec4 _32 = fwidth(vInput);
15 vec4 _35 = dFdxCoarse(vInput);
16 vec4 _38 = dFdyCoarse(vInput);
17 vec4 _41 = fwidthCoarse(vInput);
18 vec4 _44 = dFdxFine(vInput);
[all …]
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dcontrol-dependent-in-branch.desktop.frag5 layout(location = 0) in vec4 vInput;
9 FragColor = vInput;
10 vec4 t = texture(uSampler, vInput.xy);
11 vec4 d0 = dFdx(vInput);
12 vec4 d1 = dFdy(vInput);
13 vec4 d2 = fwidth(vInput);
14 vec4 d3 = dFdxCoarse(vInput);
15 vec4 d4 = dFdyCoarse(vInput);
16 vec4 d5 = fwidthCoarse(vInput);
17 vec4 d6 = dFdxFine(vInput);
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dcontrol-dependent-in-branch.desktop.frag13 float4 vInput [[user(locn0)]];
19 out.FragColor = in.vInput;
20 float4 t = uSampler.sample(uSamplerSmplr, in.vInput.xy);
21 float4 d0 = dfdx(in.vInput);
22 float4 d1 = dfdy(in.vInput);
23 float4 d2 = fwidth(in.vInput);
24 float4 d3 = dfdx(in.vInput);
25 float4 d4 = dfdy(in.vInput);
26 float4 d5 = fwidth(in.vInput);
27 float4 d6 = dfdx(in.vInput);
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dcontrol-dependent-in-branch.desktop.frag13 float4 vInput [[user(locn0)]];
19 out.FragColor = in.vInput;
20 float4 _23 = uSampler.sample(uSamplerSmplr, in.vInput.xy);
21 float4 _26 = dfdx(in.vInput);
22 float4 _29 = dfdy(in.vInput);
23 float4 _32 = fwidth(in.vInput);
24 float4 _35 = dfdx(in.vInput);
25 float4 _38 = dfdy(in.vInput);
26 float4 _41 = fwidth(in.vInput);
27 float4 _44 = dfdx(in.vInput);
[all …]
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/desktop-only/tesc/
Darrayed-output.desktop.sso.tesc6 layout(location = 0) in vec3 vInput[];
11 vInput[gl_InvocationID] +
12 vInput[gl_InvocationID ^ 1];
Dstruct-copy.desktop.sso.multi-patch.tesc11 layout(location = 0) in Boo vInput[];
15 vVertex[gl_InvocationID] = vInput[gl_InvocationID];
Dstruct-copy.desktop.sso.tesc11 layout(location = 0) in Boo vInput[];
15 vVertex[gl_InvocationID] = vInput[gl_InvocationID];
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/desktop-only/tesc/
Darrayed-output.desktop.sso.tesc59 float3 vInput [[attribute(0)]];
71 …l_out[gl_InvocationID].vVertex = gl_in[gl_InvocationID].vInput + gl_in[gl_InvocationID ^ 1].vInput;
Dstruct-copy.desktop.sso.multi-patch.tesc19 Boo vInput;
28 gl_out[gl_InvocationID].vVertex = gl_in[gl_InvocationID].vInput;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/
Darrayed-output.desktop.sso.tesc59 float3 vInput [[attribute(0)]];
71 …l_out[gl_InvocationID].vVertex = gl_in[gl_InvocationID].vInput + gl_in[gl_InvocationID ^ 1].vInput;
Dstruct-copy.desktop.sso.multi-patch.tesc19 Boo vInput;
28 gl_out[gl_InvocationID].vVertex = gl_in[gl_InvocationID].vInput;
/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/
Dfetch_jit.cpp111 void UnpackComponents(SWR_FORMAT format, Value* vInput, Value* result[4]);
354 void FetchJit::UnpackComponents(SWR_FORMAT format, Value* vInput, Value* result[4]) in UnpackComponents() argument
364 Value* comp = AND(vInput, bitmask); in UnpackComponents()