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Searched refs:vNeedsSplit (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrTriangulator.cpp205 const bool vNeedsSplit = edge_line_needs_recursion(v0, v1); in recursive_edge_intersect() local
206 if (!uNeedsSplit && !vNeedsSplit) { in recursive_edge_intersect()
225 if (vNeedsSplit) { in recursive_edge_intersect()