Searched refs:vaIter (Results 1 – 2 of 2) sorted by relevance
426 …AttributeDescriptor>::const_iterator vaIter = buffer.attributes.begin(); vaIter != buffer.attribut… in setVertexBufferAttributes() local427 setVertexAttribPointer(gl, *vaIter); in setVertexBufferAttributes()434 …d::vector<VertexArrayBinding>::const_iterator vaIter = bindings.begin(); vaIter != bindings.end();… in disableVertexArrays() local436 DE_ASSERT(vaIter->binding.type == BindingPoint::BPTYPE_LOCATION); in disableVertexArrays()437 gl.disableVertexAttribArray(vaIter->binding.location); in disableVertexArrays()509 …texArrayBinding>::const_iterator vaIter = bindingsWithLocations.begin(); vaIter != bindingsWithLoc… in drawFromUserPointers() local510 setVertexAttribPointer(gl, getUserPointerDescriptor(*vaIter)); in drawFromUserPointers()576 …texArrayBinding>::const_iterator vaIter = bindingsWithLocations.begin(); vaIter != bindingsWithLoc… in drawFromBuffers() local577 gl.disableVertexAttribArray(vaIter->binding.location); in drawFromBuffers()
99 …for (vector<glu::VertexArrayBinding>::iterator vaIter = layout->begin(); vaIter != layout->end(); … in computeVertexLayout() local100 vaIter->pointer.stride = curOffset; in computeVertexLayout()