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Searched refs:validMSAA (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkRenderTarget.cpp256 bool validMSAA = true; in canAttemptStencilAttachment() local
258 validMSAA = this->numSamples() > 1 || in canAttemptStencilAttachment()
264 return validMSAA && !this->wrapsSecondaryCommandBuffer(); in canAttemptStencilAttachment()