Searched refs:valid_attributes (Results 1 – 3 of 3) sorted by relevance
201 struct attribute_test_vector valid_attributes[] = { in TEST_F() local212 for (unsigned i = 0; i < ARRAY_SIZE(valid_attributes); i++) { in TEST_F()217 valid_attributes[i].glx_attribute, in TEST_F()221 EXPECT_EQ(valid_attributes[i].dri_attribute, queryString_attribute) in TEST_F()222 << valid_attributes[i].glx_string; in TEST_F()223 EXPECT_STREQ(valid_attributes[i].dri_string, value) in TEST_F()224 << valid_attributes[i].glx_string; in TEST_F()266 struct attribute_test_vector valid_attributes[] = { in TEST_F() local295 for (unsigned i = 0; i < ARRAY_SIZE(valid_attributes); i++) { in TEST_F()299 valid_attributes[i].glx_attribute, in TEST_F()[all …]
84 gboolean valid_attributes; member
1088 if (filter->valid_attributes) in _get_attributes()1101 filter->valid_attributes = TRUE; in _get_attributes()1157 filter->valid_attributes = FALSE; in gst_gl_filter_render_to_target_with_shader()