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Searched refs:valid_attributes (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/glx/tests/
Dquery_renderer_implementation_unittest.cpp201 struct attribute_test_vector valid_attributes[] = { in TEST_F() local
212 for (unsigned i = 0; i < ARRAY_SIZE(valid_attributes); i++) { in TEST_F()
217 valid_attributes[i].glx_attribute, in TEST_F()
221 EXPECT_EQ(valid_attributes[i].dri_attribute, queryString_attribute) in TEST_F()
222 << valid_attributes[i].glx_string; in TEST_F()
223 EXPECT_STREQ(valid_attributes[i].dri_string, value) in TEST_F()
224 << valid_attributes[i].glx_string; in TEST_F()
266 struct attribute_test_vector valid_attributes[] = { in TEST_F() local
295 for (unsigned i = 0; i < ARRAY_SIZE(valid_attributes); i++) { in TEST_F()
299 valid_attributes[i].glx_attribute, in TEST_F()
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglfilter.h84 gboolean valid_attributes; member
Dgstglfilter.c1088 if (filter->valid_attributes) in _get_attributes()
1101 filter->valid_attributes = TRUE; in _get_attributes()
1157 filter->valid_attributes = FALSE; in gst_gl_filter_render_to_target_with_shader()